Wincon
Mid · 26 games · KR

YorickMid build & runes · KR

Mid · 5% of games Top · 94%

On average behind the lane opponent at 15 minutes (−350 gold).

Win rate
38.5%
±18.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.8%
Games
26
ranked solo/duo

Yorick mid wins 38.5% of 26 ranked games in KR. Most players finish Trinity Force first, at about 13:06.

The build at a glance

What most Yorick players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Trinity Force 13:06 · 9 of 26 games
Boots Mercury's Treads 11:42 · 31% of games
Item 2 · late game Spear of Shojin 21:30 · 5 of 23 games
Runes
Fleet Footwork · Precision + Resolve 8% of games · 50% wins All runes →
Start
Doran's Helm + Health Potion 58% of games · 47% wins Other starts →
Spells
Flash + Teleport 62% of games · 38% wins Other spells →
Skill order
Last RitesQ Mourning MistE Dark ProcessionW
Max Last Rites first 58% of games · 40% wins Skill orders →
When Yorick wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 44% wins over 16 games 44% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Spear of Shojin
Lasts 25′ or more48% wins81% of games · 21
Lanes

No clear counters yet

Points above or below Yorick's own win rate (38.5%). Every opponent, minute by minute →
What wins Yorick games

First Baron: 90% against 6%

Win rate when the team took it firstwhen it didn't Gap
First Baron 6% 90% +84
First Voidgrubs 11% 53% +42
Rift Herald 25% 60% +35
First blood 25% 50% +25
First dragon 38% 40% +3
First tower 43% 33% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yorick plays

Fewer multikills, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.66 · −77%
More damage to towers10695 against 6410 · +67%
Fewer solo kills a game1.2 against 1.7 · −28%
Fewer control wards a game1.27 against 1.69 · −25%
Less kill participation35% against 44% · −21%

About average: vision, minions.