Zeri
Strongest when games end at 30–35 minutes (66%). On average ahead of the lane opponent at 15 minutes (+114 gold).
- Win rate
- 49.8%
- ±3.9 · role avg 50.0%
- Tier
- B
- #20 of 39
- Pick rate
- 9.6%
- ban 0.8%
- Games
- 623
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Zeri bot wins 49.8% of 623 ranked games in KR, rank 20 of 39 bot champions (tier B). Most players finish Yun Tal Wildarrows first, at about 10:48.
What most Zeri players run
Yun Tal Wildarrows 10:50 · 59% · 366 games
Gluttonous Greaves 12:24 · 61% of games
Runaan's Hurricane 16:05 · 94% · 304 games
Infinity Edge 21:24 · 70% · 159 games
Lord Dominik's Regards 25:01 · 35% · 30 games
Guardian Angel 29:48 · 77% · 10 games
Zhonya's Hourglass 34:48 · 3 of 35 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Caitlyn, Kai'Sa, Lucian
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more vision
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: kill participation, time spent dead, damage, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Caitlyn, Kai'Sa, Lucian
Good into Xayah, Kalista, Draven
Ahead at 15 against 7 of 13, wins 5 of them
Fewer than 10 games (16)
About what you would expect
Against Tristana, Zeri is ahead on gold at 15 minutes in 46% of games and wins 81% of those. When behind, Zeri wins 29%.
Zeri does worse than expected here
Against Jhin, Zeri is ahead on gold at 15 minutes in 57% of games and wins 64% of those. When behind, Zeri wins 26%.
Zeri does worse than expected here
Against Kai'Sa, Zeri is behind on gold at 15 minutes in 61% of games, and still wins 21% of those. When ahead, Zeri wins 75%.
Zeri does better than expected here
Against Yunara, Zeri is ahead on gold at 15 minutes in 56% of games and wins 71% of those. When behind, Zeri wins 33%.
About what you would expect
Against Aphelios, Zeri is ahead on gold at 15 minutes in 56% of games and wins 78% of those. When behind, Zeri wins 28%.
Zeri does better than expected here
Against Jinx, Zeri is behind on gold at 15 minutes in 51% of games, and still wins 25% of those. When ahead, Zeri wins 79%.
Zeri does better than expected here
Against Kalista, Zeri is ahead on gold at 15 minutes in 51% of games and wins 83% of those. When behind, Zeri wins 41%.
Zeri does worse than expected here
Against Ezreal, Zeri is behind on gold at 15 minutes in 66% of games, and still wins 38% of those. When ahead, Zeri wins 55%.
Zeri does worse than expected here
Against Caitlyn, Zeri is ahead on gold at 15 minutes in 40% of games and wins 50% of those. When behind, Zeri wins 17%.
Zeri does better than expected here
Against Xayah, Zeri is behind on gold at 15 minutes in 54% of games, and still wins 46% of those. When ahead, Zeri wins 82%.
Zeri does better than expected here
Against Corki, Zeri is behind on gold at 15 minutes in 50% of games, and still wins 44% of those. When ahead, Zeri wins 67%.
Zeri does worse than expected here
Against Lucian, Zeri is behind on gold at 15 minutes in 59% of games, and still wins 40% of those. When ahead, Zeri wins 43%.
Zeri does better than expected here
Against Draven, Zeri is ahead on gold at 15 minutes in 73% of games and wins 88% of those. When behind, Zeri wins 33%.
Enemies that cost Zeri games: Teemo, Sylas, Viktor, Pyke
Teammates that change Zeri's games
Dies about as often as most bot laners
Before 14 minutes Zeri dies 2.8 times a game (average 2.8). 40% of those deaths involve the enemy jungler, against 39% for the average bot laner. 13% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 51% in your half of bot lane. Collapses: 57% in your half of bot lane. 1-v-1s: 43% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Zeri
Ganks come at 2:00–4:00, 5:00–7:00 and 8:00, then every minute
Ward the river before 2:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Zeri; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in the top-side river, loses them in your half of mid

Before 14 minutes: 1.9 kills per death in their half of bot lane against 0.5 in your half of bot lane. Overall 1.1 kills per death.
From 14 to 25 minutes: 2.0 kills per death in their jungle against 0.5 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 3.5 kills per death in the top-side river against 1.1 in your half of mid. Overall 1.7 kills per death.