Wincon
Mid · 23 games

Lee Sin

Mid · 1% of games Jungle · 98%Top · 1%

On average ahead of the lane opponent at 15 minutes (+252 gold).

Win rate
56.5%
±20.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 29.2%
Games
23
ranked solo/duo

Lee Sin mid wins 56.5% of 23 ranked games. Most players finish Ravenous Hydra first, at about 11:36.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Ravenous Hydra 11:36 · 7 of 23 games
Item 2 · late game Black Cleaver 19:42 · 6 of 22 games
Boots Plated Steelcaps 15:06 · 39% of games
Item 3 · late game Death's Dance 21:18 · 4 of 11 games
Runes
Conqueror · Precision + Inspiration 9% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 83% of games · 58% wins Other starts →
Spells
Flash + Ignite 83% of games · 63% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 52% of games · 58% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 8 games 50% Games that ended at 25–30′: 50% wins over 6 games 50% Games that ended at 30–35′: 80% wins over 5 games 80% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Black Cleaver Plated Steelcaps Death's Dance
Ends before 25′50% wins35% of games · 8
Lasts 25′ or more64% wins48% of games · 11
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lee Sin games

Rift Herald: 75% against 14%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 14% 75% +61
First Baron 38% 80% +42
First tower 29% 69% +40
First Voidgrubs 43% 63% +20
First dragon 50% 60% +10
First blood 67% 50% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More control wards, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.35 against 1.01 · +133%
More damage to towers9109 against 6819 · +34%
More deaths a game6.9 against 5.5 · +26%
More time spent dead7.2s against 6.0s a minute · +19%
More solo kills a game2.0 against 1.8 · +13%

About average: damage, vision, minions, share of team damage, multikills.