Wincon
Top · 37 games

Lee Sin

Top · 1% of games Jungle · 98%Mid · 1%

On average behind the lane opponent at 15 minutes (−577 gold).

Win rate
45.9%
±16.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 29.2%
Games
37
ranked solo/duo

Lee Sin top wins 45.9% of 37 ranked games. Most players finish Eclipse first, at about 12:30.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Eclipse 12:23 · 50% · 15 games
Boots Plated Steelcaps 16:54 · 46% of games
Item 2 · late game Voltaic Cyclosword 18:36 · 5 of 31 games
Item 3 · late game Death's Dance 24:24 · 7 of 17 games
Runes
Conqueror · Precision + Resolve 8% of games · 67% wins All runes →
Start
Doran's Blade + Health Potion 76% of games · 46% wins Other starts →
Spells
Flash + Ignite 73% of games · 48% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 57% of games · 43% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 38% wins over 8 games 38% Games that ended at 25–30′: 73% wins over 11 games 73% Games that ended at 30–35′: 36% wins over 11 games 36% 0′5′10′15′20′25′30′35′40′45′
Eclipse Plated Steelcaps Voltaic Cyclosword Death's Dance
Ends before 25′38% wins22% of games · 8
Lasts 25′ or more55% wins59% of games · 22
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lee Sin games

First Baron: 72% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 72% +51
Rift Herald 27% 73% +46
First tower 33% 69% +36
First blood 39% 53% +14
First dragon 44% 47% +3
First Voidgrubs 45% 47% +2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game2.08 against 0.68 · +206%
Fewer multikills a game0.24 against 0.41 · −41%
More deaths a game7.0 against 5.6 · +24%
More time spent dead7.8s against 6.4s a minute · +23%
More solo kills a game2.4 against 2.1 · +17%

About average: gold, kill participation.