Wincon
Support · 23 games

MalzaharSupport build & runes

Support · 1% of games Top · 8%Mid · 87%Bot · 4%

On average behind the lane opponent at 15 minutes (−91 gold).

Win rate
47.8%
±20.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.9%
Games
23
ranked solo/duo

Malzahar support wins 47.8% of 23 ranked games. Most players finish Rylai's Crystal Scepter first, at about 13:36.

The build at a glance

What most Malzahar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Rylai's Crystal Scepter 13:36 · 7 of 22 games
Boots Ionian Boots of Lucidity 14:06 · 43% of games
Item 2 · late game Malignance 23:00 · 3 of 16 games
Item 3 · late game Liandry's Torment 29:30 · 4 of 8 games
Runes
Arcane Comet · Sorcery + Inspiration 13% of games · 67% wins All runes →
Start
Health Potion 78% of games · 56% wins Other starts →
Spells
Flash + Ignite 43% of games · 60% wins Other spells →
Skill order
Malefic VisionsE Call of the VoidQ Void SwarmW
Max Malefic Visions first 74% of games · 53% wins Skill orders →
When Malzahar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Ionian Boots of Lucidity Malignance Liandry's Torment
Ends before 25′20% wins22% of games · 5
Lasts 25′ or more57% wins30% of games · 7
Lanes

No clear counters yet

Points above or below Malzahar's own win rate (47.8%). Every opponent, minute by minute →
What wins Malzahar games

First Baron: 88% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 88% +61
Rift Herald 23% 80% +57
First dragon 35% 83% +48
First tower 25% 73% +48
First blood 47% 50% +3
First Voidgrubs 50% 45% −5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malzahar plays

More minions, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More minions a minute2.5 against 1.1 · +124%
More share of team damage15% against 10% · +47%
More multikills a game0.13 against 0.09 · +44%
More damage a minute527 against 367 · +44%
More damage to towers1844 against 1300 · +42%

About average: deaths.