Wincon
Support · 20 games

Wukong

Support · 2% of games Top · 11%Jungle · 87%

On average ahead of the lane opponent at 15 minutes (+359 gold).

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.6%
Games
20
ranked solo/duo

Wukong support wins 55.0% of 20 ranked games. Most players finish Eclipse first, at about 13:00.

The build at a glance

What most Wukong players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Eclipse 13:00 · 8 of 20 games
Boots Mercury's Treads 15:30 · 30% of games
Item 2 · late game Zeke's Convergence 22:00 · 6 of 14 games
Runes
Electrocute · Domination + Resolve 55% of games · 55% wins All runes →
Start
Health Potion 80% of games · 56% wins Other starts →
Spells
Flash + Ignite 95% of games · 58% wins Other spells →
Skill order
Crushing BlowQ Nimbus StrikeE Warrior TricksterW
Max Crushing Blow first 95% of games · 58% wins Skill orders →
When Wukong wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Eclipse Mercury's Treads Zeke's Convergence
Lasts 25′ or more43% wins35% of games · 7
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Wukong games

Rift Herald: 100% against 36%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 36% 100% +64
First tower 27% 89% +62
First blood 17% 71% +55
First Baron 36% 78% +41
First dragon 46% 71% +25
First Voidgrubs 64% 44% −19

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Wukong plays

More solo kills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.8 against 0.2 · +305%
More damage to towers2713 against 1247 · +118%
Fewer multikills a game0.00 against 0.09 · −100%
More damage a minute626 against 361 · +73%
More share of team damage17% against 10% · +65%

About average: vision.