Wukong
Strongest when games end at 20–25 minutes (74%). On average ahead of the lane opponent at 15 minutes (+56 gold).
- Win rate
- 55.8%
- ±7.8 · role avg 50.0%
- Tier
- S
- #2 of 95
- Pick rate
- 0.8%
- ban 2.6%
- Games
- 154
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Wukong top wins 55.8% of 154 ranked games, rank 2 of 95 top champions (tier S). Most players finish Trinity Force first, at about 12:24.
What most Wukong players run
Trinity Force 12:39 · 55% · 76 games
Profane Hydra 18:02 · 45% · 26 games
Plated Steelcaps 15:54 · 41% of games
Death's Dance 25:48 · 16 of 70 games
Guardian Angel 30:36 · 5 of 29 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Fiora
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 89% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation, share of team damage, gold, damage, vision, assists, deaths, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Fiora
No clearly easy lane yet
Ahead at 15 against 2 of 3, wins 1 of them
Fewer than 10 games (21)
About what you would expect
Against Camille, Wukong is ahead on gold at 15 minutes in 64% of games and wins 78% of those. When behind, Wukong wins 20%.
Wukong does worse than expected here
Against Fiora, Wukong is ahead on gold at 15 minutes in 45% of games and wins 20% of those. When behind, Wukong wins 50%.
Wukong does better than expected here
Against Jayce, Wukong is behind on gold at 15 minutes in 75% of games, and still wins 50% of those. When ahead, Wukong wins 50%.
Enemies that cost Wukong games: Lee Sin, Kai'Sa
Teammates that change Wukong's games
Dies about as often as most top laners, and more of it is ganks
Before 14 minutes Wukong dies 2.4 times a game (average 2.4). 47% of those deaths involve the enemy jungler, against 40% for the average top laner. 44% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 41% in your half of top lane. Collapses: 39% in your half of top lane. 1-v-1s: 51% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Wukong
Ganks come at 2:00 and 4:00–10:00, then every minute
Ward the river before 2:00 and 4:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Wukong; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in your jungle, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.4 kills per death in your jungle against 0.6 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.0 kills per death in their jungle against 0.5 in your half of top lane. Overall 1.2 kills per death.
After 25 minutes: 1.7 kills per death in their jungle against 0.6 in your half of mid. Overall 1.1 kills per death.