Wincon
Top · 118 games · NA

Wukong

Top · 13% of games Jungle · 86%

Strongest when games end at 25–30 minutes (50%). On average ahead of the lane opponent at 15 minutes (+204 gold).

Win rate
55.1%
±9.0 · role avg 50.0%
Tier
A
#12 of 85
Pick rate
1.2%
ban 4.5%
Games
118
ranked solo/duo

Wukong top wins 55.1% of 118 ranked games in NA, rank 12 of 85 top champions (tier A). Most players finish Trinity Force first, at about 12:24.

The build at a glance

What most Wukong players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:34 · 63% · 65 games
Boots Plated Steelcaps 16:42 · 38% of games
Item 2 Black Cleaver 19:49 · 46% · 25 games
Item 3 · late game Death's Dance 25:24 · 13 of 50 games
Runes
Conqueror · Precision + Resolve 19% of games · 86% wins All runes →
Start
Doran's Blade + Health Potion 70% of games · 55% wins Other starts →
Spells
Flash + Ignite 89% of games · 54% wins Other spells →
Skill order
Crushing BlowQ Nimbus StrikeE Warrior TricksterW
Max Crushing Blow first 86% of games · 52% wins Skill orders →
When Wukong wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 5–10′: 100% wins over 5 games 100% Games that ended at 15–20′: 60% wins over 10 games 60% Games that ended at 20–25′: 65% wins over 23 games 65% Games that ended at 25–30′: 50% wins over 52 games 50% Games that ended at 30–35′: 53% wins over 19 games 53% Games that ended at 35–40′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Black Cleaver Death's Dance
Ends before 25′68% wins32% of games · 38
Lasts 25′ or more48% wins65% of games · 77
Lanes

Watch out for Fiora

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Wukong games

First tower: 79% against 30%

Win rate when the team took it firstwhen it didn't Gap
First tower 30% 79% +49
First Baron 39% 84% +45
Rift Herald 43% 69% +26
First dragon 44% 69% +25
First blood 42% 66% +25
First Voidgrubs 49% 61% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Wukong plays

More solo kills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More solo kills a game2.7 against 2.1 · +27%
Fewer control wards a game0.32 against 0.42 · −24%
More multikills a game0.49 against 0.43 · +14%

About average: minions, damage, vision, gold, share of team damage, kill participation.