Ekko
Strongest when games end at 15–20 minutes (56%). On average ahead of the lane opponent at 15 minutes (+117 gold).
- Win rate
- 50.5%
- ±5.8 · role avg 50.0%
- Tier
- B
- #31 of 64
- Pick rate
- 4.6%
- ban 3.7%
- Games
- 283
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ekko jungle wins 50.5% of 283 ranked games in NA, rank 31 of 64 jungle champions (tier B). Most players finish Dusk and Dawn first, at about 10:36.
What most Ekko players run
Dusk and Dawn 10:35 · 45% · 125 games
Sorcerer's Shoes 14:00 · 63% of games
Shadowflame 18:29 · 74% · 79 games
Rabadon's Deathcap 24:20 · 79% · 45 games
Void Staff 29:30 · 75% · 12 games
Zhonya's Hourglass 31:42 · 11 of 24 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Kha'Zix, Wukong, Talon
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 81% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: damage, share of team damage, gold, kill participation, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Kha'Zix, Wukong, Talon
Good into Hecarim, Jarvan IV, Lee Sin
Behind at 15 against 5 of 8, still wins 4 of them
Fewer than 10 games (26)
Ekko does worse than expected here
Against Talon, Ekko is ahead on gold at 15 minutes in 56% of games and wins 50% of those. When behind, Ekko wins 25%.
Ekko does better than expected here
Against Lee Sin, Ekko is behind on gold at 15 minutes in 59% of games, and still wins 50% of those. When ahead, Ekko wins 71%.
Ekko does worse than expected here
Against Kha'Zix, Ekko is behind on gold at 15 minutes in 71% of games, and still wins 0% of those. When ahead, Ekko wins 75%.
Ekko does worse than expected here
Against Wukong, Ekko is ahead on gold at 15 minutes in 57% of games and wins 63% of those. When behind, Ekko wins 17%.
Ekko does better than expected here
Against Jarvan IV, Ekko is behind on gold at 15 minutes in 73% of games, and still wins 50% of those. When ahead, Ekko wins 100%.
About what you would expect
Against Rek'Sai, Ekko is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Ekko wins 100%.
Ekko does better than expected here
Against Hecarim, Ekko is behind on gold at 15 minutes in 60% of games, and still wins 50% of those. When ahead, Ekko wins 75%.
Ekko does worse than expected here
Against Qiyana, Ekko is ahead on gold at 15 minutes in 44% of games and wins 50% of those. When behind, Ekko wins 40%.
Enemies that cost Ekko games: Sylas, Ezreal, Nautilus
Teammates that change Ekko's games
Dies about as often as most junglers
Before 14 minutes Ekko dies 1.8 times a game (average 1.9). 70% of those deaths involve the enemy jungler, against 72% for the average jungler. 13% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 21% in your jungle. Collapses: 28% in their half of bot lane. 1-v-1s: 19% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ekko
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 3.1 kills per death in their half of bot lane against 0.6 in your jungle. Overall 1.7 kills per death.
From 14 to 25 minutes: 3.6 kills per death in their half of mid against 0.9 in your half of mid. Overall 1.7 kills per death.
After 25 minutes: 3.4 kills per death in their half of mid against 0.9 in your jungle. Overall 1.6 kills per death.