Ekko
Strongest when games end at 15–20 minutes (63%). On average ahead of the lane opponent at 15 minutes (+91 gold).
- Win rate
- 54.9%
- ±5.2 · role avg 50.0%
- Tier
- S
- #3 of 70
- Pick rate
- 5.7%
- ban 3.7%
- Games
- 350
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ekko mid wins 54.9% of 350 ranked games in NA, rank 3 of 70 mid champions (tier S). Most players finish Stormsurge first, at about 11:12.
What most Ekko players run
Stormsurge 11:24 · 58% · 196 games
Sorcerer's Shoes 13:30 · 85% of games
Dusk and Dawn 19:24 · 98% · 166 games
Rabadon's Deathcap 25:25 · 83% · 91 games
Void Staff 31:42 · 63% · 20 games
Zhonya's Hourglass 39:42 · 3 of 11 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Zed, Yone, Galio
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, minions, damage, share of team damage, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Zed, Yone, Galio
Good into Ahri, Katarina, Azir
Ahead at 15 against 7 of 11, wins 6 of them
Fewer than 10 games (28)
Ekko does worse than expected here
Against Locke, Ekko is ahead on gold at 15 minutes in 63% of games and wins 50% of those. When behind, Ekko wins 57%.
About what you would expect
Against Yasuo, Ekko is ahead on gold at 15 minutes in 56% of games and wins 50% of those. When behind, Ekko wins 50%.
Ekko does better than expected here
Against Sylas, Ekko is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Ekko wins 56%.
Ekko does worse than expected here
Against Yone, Ekko is behind on gold at 15 minutes in 72% of games, and still wins 31% of those. When ahead, Ekko wins 60%.
Ekko does better than expected here
Against Katarina, Ekko is behind on gold at 15 minutes in 50% of games, and still wins 38% of those. When ahead, Ekko wins 88%.
Ekko does worse than expected here
Against Galio, Ekko is ahead on gold at 15 minutes in 57% of games and wins 63% of those. When behind, Ekko wins 17%.
Ekko does better than expected here
Against Ahri, Ekko is ahead on gold at 15 minutes in 57% of games and wins 88% of those. When behind, Ekko wins 67%.
About what you would expect
Against Viktor, Ekko is behind on gold at 15 minutes in 58% of games, and still wins 29% of those. When ahead, Ekko wins 100%.
Ekko does worse than expected here
Against Zed, Ekko is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Ekko wins 25%.
Ekko does better than expected here
Against Azir, Ekko is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Ekko wins 75%.
About what you would expect
Against Lissandra, Ekko is ahead on gold at 15 minutes in 60% of games and wins 83% of those. When behind, Ekko wins 0%.
Enemies that cost Ekko games: Jarvan IV, Tristana, Alistar
Teammates that change Ekko's games
Dies about as often as most mid laners
Before 14 minutes Ekko dies 2.0 times a game (average 2.2). 50% of those deaths involve the enemy jungler, against 49% for the average mid laner. 35% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 19% in your half of mid. Collapses: 28% in your half of mid. 1-v-1s: 49% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ekko
Ganks come at 3:00, 5:00–7:00 and 9:00, then every minute
Ward the river before 3:00, 5:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Ekko; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 3.9 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.3 kills per death.
From 14 to 25 minutes: 3.3 kills per death in their half of mid against 1.2 in your half of bot lane. Overall 1.7 kills per death.
After 25 minutes: 2.5 kills per death in their half of mid against 0.9 in your half of mid. Overall 1.5 kills per death.