Fiora
Strongest when games end at 15–20 minutes (56%). On average ahead of the lane opponent at 15 minutes (+423 gold).
- Win rate
- 50.4%
- ±4.9 · role avg 50.0%
- Tier
- B
- #30 of 77
- Pick rate
- 6.4%
- ban 14.4%
- Games
- 397
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Fiora top wins 50.4% of 397 ranked games in NA, rank 30 of 77 top champions (tier B). Most players finish Ravenous Hydra first, at about 12:06.
What most Fiora players run
Ravenous Hydra 12:25 · 96% · 373 games
Plated Steelcaps 15:12 · 56% of games
Eclipse 19:10 · 50% · 156 games
Death's Dance 24:43 · 48% · 44 games
Endless Hunger 30:36 · 65% · 13 games
Guardian Angel 34:48 · 8 of 21 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Malphite, Jax, Gnar
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: minions, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Malphite, Jax, Gnar
Good into Aatrox, Renekton, Tryndamere
Ahead at 15 against 8 of 9, wins 5 of them
Fewer than 10 games (37)
Fiora does worse than expected here
Against Ambessa, Fiora is behind on gold at 15 minutes in 58% of games, and still wins 33% of those. When ahead, Fiora wins 64%.
About what you would expect
Against Camille, Fiora is ahead on gold at 15 minutes in 59% of games and wins 77% of those. When behind, Fiora wins 11%.
Fiora does better than expected here
Against Renekton, Fiora is ahead on gold at 15 minutes in 53% of games and wins 80% of those. When behind, Fiora wins 44%.
Fiora does worse than expected here
Against Jax, Fiora is ahead on gold at 15 minutes in 63% of games and wins 50% of those. When behind, Fiora wins 14%.
About what you would expect
Against Yone, Fiora is ahead on gold at 15 minutes in 69% of games and wins 55% of those. When behind, Fiora wins 40%.
Fiora does worse than expected here
Against Malphite, Fiora is ahead on gold at 15 minutes in 79% of games and wins 36% of those. When behind, Fiora wins 0%.
Fiora does worse than expected here
Against Gnar, Fiora is ahead on gold at 15 minutes in 67% of games and wins 38% of those. When behind, Fiora wins 25%.
Fiora does better than expected here
Against Aatrox, Fiora is ahead on gold at 15 minutes in 64% of games and wins 71% of those. When behind, Fiora wins 50%.
Fiora does better than expected here
Against Tryndamere, Fiora is ahead on gold at 15 minutes in 70% of games and wins 71% of those. When behind, Fiora wins 33%.
Enemies that cost Fiora games: Sylas, Caitlyn, Bard
Teammates that change Fiora's games
Dies more than most top laners
Before 14 minutes Fiora dies 2.6 times a game (average 2.4). 37% of those deaths involve the enemy jungler, against 39% for the average top laner. 56% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 40% in their half of top lane. Collapses: 53% in your half of top lane. 1-v-1s: 53% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Fiora
Ganks come at 3:00–9:00, then every minute
Ward the river before 3:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Fiora; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 1.2 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.5 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.6 kills per death in their jungle against 0.6 in your jungle. Overall 0.9 kills per death.