Gwen
Strongest when games end at 20–25 minutes (60%). On average behind the lane opponent at 15 minutes (−56 gold), and still wins 54%.
- Win rate
- 54.2%
- ±7.0 · role avg 50.0%
- Tier
- A
- #9 of 77
- Pick rate
- 3.1%
- ban 3.2%
- Games
- 192
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Gwen top wins 54.2% of 192 ranked games in NA, rank 9 of 77 top champions (tier A). Most players finish Dusk and Dawn first, at about 12:00.
What most Gwen players run
Dusk and Dawn 12:22 · 74% · 137 games
Sorcerer's Shoes 16:12 · 28% of games
Shadowflame 20:10 · 68% · 77 games
Rabadon's Deathcap 25:38 · 87% · 33 games
Void Staff 29:12 · 14 of 31 games
Zhonya's Hourglass 34:54 · 3 of 11 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Aatrox
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 92% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation, gold, minions, control wards, solo kills, deaths, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Aatrox
Good into K'Sante
Behind at 15 against 2 of 2, still wins 1 of them
Fewer than 10 games (31)
Gwen does worse than expected here
Against Aatrox, Gwen is behind on gold at 15 minutes in 64% of games, and still wins 56% of those. When ahead, Gwen wins 20%.
Gwen does better than expected here
Against K'Sante, Gwen is behind on gold at 15 minutes in 42% of games, and still wins 60% of those. When ahead, Gwen wins 71%.
Enemies that cost Gwen games: Yunara
Teammates that change Gwen's games
Dies about as often as most top laners
Before 14 minutes Gwen dies 2.4 times a game (average 2.4). 38% of those deaths involve the enemy jungler, against 39% for the average top laner. 56% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 43% in your half of top lane. Collapses: 44% in your half of top lane. 1-v-1s: 54% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Gwen
Ganks come at 3:00–5:00 and 8:00, then every minute
Ward the river before 3:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Gwen; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of top lane, loses them in your half of mid

Before 14 minutes: 0.9 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 2.1 kills per death in their half of mid against 0.5 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.7 kills per death in their half of top lane against 0.8 in your half of mid. Overall 1.1 kills per death.