Mordekaiser
Strongest when games end at 30–35 minutes (57%). On average ahead of the lane opponent at 15 minutes (+156 gold).
- Win rate
- 49.5%
- ±4.9 · role avg 50.0%
- Tier
- C
- #48 of 85
- Pick rate
- 4.1%
- ban 2.3%
- Games
- 406
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Mordekaiser top wins 49.5% of 406 ranked games in NA, rank 48 of 85 top champions (tier C). Most players finish Rylai's Crystal Scepter first, at about 11:12.
What most Mordekaiser players run
Rylai's Crystal Scepter 11:36 · 45% · 179 games
Plated Steelcaps 12:24 · 59% of games
Riftmaker 20:08 · 56% · 76 games
Liandry's Torment 24:48 · 42% · 15 games
Zhonya's Hourglass 31:24 · 15 of 78 games
Thornmail 33:06 · 4 of 21 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jax, Fiora, Renekton
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: deaths, kill participation, share of team damage, damage, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jax, Fiora, Renekton
Good into Malphite, Sion, Zaahen
Ahead at 15 against 7 of 13, wins 6 of them
Fewer than 10 games (37)
Mordekaiser does better than expected here
Against Yone, Mordekaiser is ahead on gold at 15 minutes in 53% of games and wins 50% of those. When behind, Mordekaiser wins 56%.
Mordekaiser does worse than expected here
Against Aatrox, Mordekaiser is behind on gold at 15 minutes in 59% of games, and still wins 50% of those. When ahead, Mordekaiser wins 29%.
Mordekaiser does better than expected here
Against Camille, Mordekaiser is ahead on gold at 15 minutes in 71% of games and wins 67% of those. When behind, Mordekaiser wins 40%.
Mordekaiser does better than expected here
Against Malphite, Mordekaiser is ahead on gold at 15 minutes in 87% of games and wins 79% of those. When behind, Mordekaiser wins 0%.
Mordekaiser does worse than expected here
Against Jax, Mordekaiser is behind on gold at 15 minutes in 67% of games, and still wins 30% of those. When ahead, Mordekaiser wins 40%.
Mordekaiser does better than expected here
Against Darius, Mordekaiser is behind on gold at 15 minutes in 62% of games, and still wins 25% of those. When ahead, Mordekaiser wins 80%.
Mordekaiser does better than expected here
Against Ornn, Mordekaiser is ahead on gold at 15 minutes in 69% of games and wins 44% of those. When behind, Mordekaiser wins 75%.
Mordekaiser does worse than expected here
Against Renekton, Mordekaiser is behind on gold at 15 minutes in 67% of games, and still wins 38% of those. When ahead, Mordekaiser wins 50%.
Mordekaiser does worse than expected here
Against Jayce, Mordekaiser is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Mordekaiser wins 50%.
Mordekaiser does worse than expected here
Against Fiora, Mordekaiser is behind on gold at 15 minutes in 56% of games, and still wins 0% of those. When ahead, Mordekaiser wins 50%.
Mordekaiser does worse than expected here
Against Shen, Mordekaiser is ahead on gold at 15 minutes in 90% of games and wins 44% of those. When behind, Mordekaiser wins 0%.
Mordekaiser does better than expected here
Against Sion, Mordekaiser is ahead on gold at 15 minutes in 67% of games and wins 83% of those. When behind, Mordekaiser wins 67%.
Mordekaiser does better than expected here
Against Zaahen, Mordekaiser is ahead on gold at 15 minutes in 60% of games and wins 83% of those. When behind, Mordekaiser wins 50%.
Enemies that cost Mordekaiser games: Kha'Zix, Yasuo, Caitlyn, Thresh
Teammates that change Mordekaiser's games
Dies about as often as most top laners
Before 14 minutes Mordekaiser dies 2.2 times a game (average 2.4). 38% of those deaths involve the enemy jungler, against 39% for the average top laner. 56% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 43% in their half of top lane. Collapses: 40% in your half of top lane. 1-v-1s: 63% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Mordekaiser
Ganks come at 4:00 and 7:00–10:00, then every minute
Ward the river before 4:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Mordekaiser; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.4 kills per death in the top-side river against 0.6 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 1.8 kills per death in their jungle against 0.6 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 1.5 kills per death in their jungle against 0.7 in your half of mid. Overall 0.9 kills per death.