- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Neeko support wins 54.5% of 143 ranked games in NA, rank 10 of 50 support champions (tier A). Most players finish Hextech Rocketbelt first, at about 13:30.
What most Neeko players run
Hextech Rocketbelt 13:39 · 100% · 136 games
Ionian Boots of Lucidity 13:54 · 77% of games
Zhonya's Hourglass 25:00 · 68% · 51 games
Knight's Vow 28:30 · 4 of 25 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Nami
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 36%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage, more damage to towers
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision, deaths, gold, multikills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Nami
Good into Janna
Ahead at 15 against 2 of 2, wins 1 of them
Fewer than 10 games (17)
Neeko does worse than expected here
Against Nami, Neeko is ahead on gold at 15 minutes in 54% of games and wins 43% of those. When behind, Neeko wins 50%.
Neeko does better than expected here
Against Janna, Neeko is ahead on gold at 15 minutes in 55% of games and wins 83% of those. When behind, Neeko wins 60%.
Enemies that cost Neeko games: Ezreal
Teammates that change Neeko's games
Dies about as often as most supports
Before 14 minutes Neeko dies 2.4 times a game (average 2.5). 40% of those deaths involve the enemy jungler, against 46% for the average support. 10% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 33% in your half of bot lane. Collapses: 49% in your half of bot lane. 1-v-1s: 32% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Neeko
Ganks come at 3:00 and 5:00–7:00, then every minute
Ward the river before 3:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Neeko; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 1.8 kills per death in their half of mid against 0.2 in your half of bot lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 0.8 kills per death in their half of mid against 0.2 in your half of mid. Overall 0.4 kills per death.
After 25 minutes: 0.4 kills per death in their jungle against 0.2 in your jungle. Overall 0.4 kills per death.