Wincon
Jungle · 21 games · NA

Shen

Jungle · 4% of games Support · 21%Top · 72%Mid · 4%

On average behind the lane opponent at 15 minutes (−1010 gold), and still wins 52%.

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.1%
Games
21
ranked solo/duo

Shen jungle wins 52.4% of 21 ranked games in NA. Most players finish Protoplasm Harness first, at about 10:24.

The build at a glance

What most Shen players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Protoplasm Harness 10:30 · 82% · 14 games
Boots Mercury's Treads 15:18 · 38% of games
Item 2 · late game Unending Despair 18:30 · 9 of 19 games
Item 3 · late game Abyssal Mask 27:24 · 4 of 14 games
Runes
Guardian · Resolve + Sorcery 33% of games · 71% wins All runes →
Start
Scorchclaw Pup 43% of games · 67% wins Other starts →
Spells
Flash + Smite 100% of games · 52% wins Other spells →
Skill order
Twilight AssaultQ Shadow DashE Spirit's RefugeW
Max Twilight Assault first 100% of games · 52% wins Skill orders →
When Shen wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Protoplasm Harness Mercury's Treads Unending Despair Abyssal Mask
Lasts 25′ or more50% wins38% of games · 8
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Shen games

First Baron: 82% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 82% +62
First tower 40% 64% +24
First Voidgrubs 45% 60% +15
First dragon 50% 55% +5
Rift Herald 50% 55% +5
First blood 75% 38% −37

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shen plays

Fewer solo kills, more assists

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer solo kills a game0.2 against 1.1 · −79%
More assists a game13.4 against 7.6 · +76%
Fewer multikills a game0.29 against 0.84 · −65%
Less damage a minute388 against 707 · −45%
Less share of team damage11% against 20% · −45%