Wincon
Support · 26 games · NA

Teemo

Support · 6% of games Top · 86%

On average behind the lane opponent at 15 minutes (−24 gold).

Win rate
38.5%
±18.7 · role avg 50.0%
Tier
C
#41 of 56
Pick rate
0.3%
ban 5.8%
Games
26
ranked solo/duo

Teemo support wins 38.5% of 26 ranked games in NA, rank 41 of 56 support champions (tier C). Most players finish Malignance first, at about 12:42.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:37 · 76% · 16 games
Boots Sorcerer's Shoes 14:54 · 65% of games
Item 2 Liandry's Torment 21:29 · 100% · 10 games
Item 3 · late game Luden's Echo 29:42 · 3 of 8 games
Runes
Dark Harvest · Domination + Sorcery 23% of games · 17% wins All runes →
Start
Health Potion 88% of games · 35% wins Other starts →
Spells
Flash + Ignite 81% of games · 43% wins Other spells →
Skill order
Blinding DartQ Toxic ShotE Move QuickW
Max Blinding Dart first 73% of games · 42% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 17% wins over 6 games 17% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 30–35′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Liandry's Torment Luden's Echo
Ends before 25′36% wins42% of games · 11
Lasts 25′ or more25% wins31% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Teemo games

Rift Herald: 88% against 17%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 17% 88% +71
First Baron 13% 73% +59
First tower 27% 47% +19
First blood 31% 50% +19
First dragon 33% 45% +12
First Voidgrubs 40% 38% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.35 against 0.10 · +250%
More solo kills a game0.7 against 0.2 · +248%
More damage a minute753 against 367 · +105%
More share of team damage21% against 11% · +98%
More minions a minute1.8 against 1.1 · +64%