Wincon
Support · 23 games

Teemo

Support · 3% of games Top · 85%Jungle · 6%Mid · 4%

On average ahead of the lane opponent at 15 minutes (±0 gold).

Win rate
34.8%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.2%
Games
23
ranked solo/duo

Teemo support wins 34.8% of 23 ranked games. Most players finish Malignance first, at about 12:06.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:36 · 75% · 15 games
Boots Sorcerer's Shoes 13:24 · 52% of games
Item 2 Liandry's Torment 21:34 · 100% · 10 games
Item 3 · late game Luden's Echo 29:42 · 3 of 7 games
Runes
Dark Harvest · Domination + Sorcery 30% of games · 29% wins All runes →
Start
Health Potion 87% of games · 35% wins Other starts →
Spells
Flash + Ignite 78% of games · 33% wins Other spells →
Skill order
Blinding DartQ Toxic ShotE Move QuickW
Max Blinding Dart first 61% of games · 29% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 0% wins over 6 games 0% Games that ended at 20–25′: 83% wins over 6 games 83% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Liandry's Torment Luden's Echo
Ends before 25′42% wins52% of games · 12
Lasts 25′ or more33% wins26% of games · 6
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Teemo games

Rift Herald: 75% against 13%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 13% 75% +62
First Baron 20% 63% +43
First blood 31% 40% +9
First tower 30% 38% +8
First dragon 36% 33% −2
First Voidgrubs 50% 27% −23

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.39 against 0.09 · +333%
More solo kills a game0.8 against 0.2 · +271%
More damage a minute753 against 361 · +108%
More share of team damage21% against 10% · +103%
More minions a minute1.7 against 1.1 · +55%