Wincon
Jungle · 37 games

Teemo

Jungle · 6% of games Top · 85%Mid · 4%Support · 3%

On average behind the lane opponent at 15 minutes (−782 gold).

Win rate
27.0%
±14.3 · role avg 50.0%
Tier
D
#68 of 69
Pick rate
0.2%
ban 3.2%
Games
37
ranked solo/duo

Teemo jungle wins 27.0% of 37 ranked games, rank 68 of 69 jungle champions (tier D). Most players finish Malignance first, at about 11:18.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:08 · 41% · 15 games
Boots Sorcerer's Shoes 12:42 · 76% of games
Item 2 · late game Liandry's Torment 18:30 · 11 of 32 games
Item 3 · late game Void Staff 22:06 · 3 of 21 games
Runes
Dark Harvest · Domination + Sorcery 38% of games · 57% wins All runes →
Start
Mosstomper Seedling 49% of games · 44% wins Other starts →
Spells
Flash + Smite 97% of games · 28% wins Other spells →
Skill order
Toxic ShotE Blinding DartQ Move QuickW
Max Toxic Shot first 76% of games · 32% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 38% wins over 8 games 38% Games that ended at 25–30′: 23% wins over 13 games 23% Games that ended at 30–35′: 30% wins over 10 games 30% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Liandry's Torment Void Staff
Ends before 25′38% wins22% of games · 8
Lasts 25′ or more26% wins62% of games · 23
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Teemo games

First Baron: 80% against 7%

Win rate when the team took it firstwhen it didn't Gap
First Baron 7% 80% +73
First tower 15% 60% +45
Rift Herald 15% 41% +26
First Voidgrubs 16% 39% +23
First dragon 20% 42% +22
First blood 22% 32% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.43 against 0.81 · −47%
Fewer control wards a game1.16 against 2.01 · −42%
Fewer solo kills a game0.8 against 1.1 · −30%
More time spent dead7.0s against 5.5s a minute · +27%
More deaths a game6.5 against 5.2 · +26%

About average: minions, vision.