Wincon
Jungle · 24 games · EUW

Teemo

Jungle · 11% of games Top · 85%

On average behind the lane opponent at 15 minutes (−593 gold).

Win rate
37.5%
±19.4 · role avg 50.0%
Tier
C
#52 of 65
Pick rate
0.4%
ban 1.5%
Games
24
ranked solo/duo

Teemo jungle wins 37.5% of 24 ranked games in EUW, rank 52 of 65 jungle champions (tier C). Most players finish Malignance first, at about 11:18.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:21 · 57% · 13 games
Boots Sorcerer's Shoes 11:30 · 71% of games
Item 2 · late game Liandry's Torment 18:30 · 7 of 21 games
Runes
Dark Harvest · Domination + Sorcery 54% of games · 54% wins All runes →
Start
Mosstomper Seedling 71% of games · 47% wins Other starts →
Spells
Flash + Smite 100% of games · 38% wins Other spells →
Skill order
Toxic ShotE Blinding DartQ Move QuickW
Max Toxic Shot first 67% of games · 50% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 20% wins over 10 games 20% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Liandry's Torment
Lasts 25′ or more31% wins67% of games · 16
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Teemo games

First Baron: 78% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 78% +64
First tower 22% 83% +61
First Voidgrubs 23% 55% +31
First dragon 29% 50% +21
Rift Herald 27% 46% +19
First blood 33% 42% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.42 against 0.82 · −49%
Fewer solo kills a game0.8 against 1.2 · −30%
More time spent dead7.0s against 5.8s a minute · +22%
More deaths a game6.3 against 5.3 · +19%
Less damage to towers2052 against 2508 · −18%

About average: kill participation, assists, control wards, minions.