Naafiri
On average ahead of the lane opponent at 15 minutes (+419 gold).
- Win rate
- 50.0%
- ±14.8 · role avg 50.0%
- Tier
- B
- #48 of 95
- Pick rate
- 0.2%
- ban 5.9%
- Games
- 44
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Naafiri top wins 50.0% of 44 ranked games, rank 48 of 95 top champions (tier B). Most players finish Voltaic Cyclosword first, at about 10:30.
What most Naafiri players run
Voltaic Cyclosword 10:37 · 53% · 21 games
Ionian Boots of Lucidity 13:30 · 43% of games
Black Cleaver 18:36 · 11 of 34 games
Edge of Night 24:06 · 5 of 25 games
Serpent's Fang 27:12 · 4 of 15 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 80% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: minions, gold, damage to towers, solo kills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Naafiri's games
Dies less than most top laners
Before 14 minutes Naafiri dies 1.8 times a game (average 2.4). 35% of those deaths involve the enemy jungler, against 40% for the average top laner. 59% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 56% in your half of top lane. Collapses: 40% in your half of top lane. 1-v-1s: 50% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Naafiri
Ganks by minute
Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of top lane, loses them in your half of top lane
Where fights happen

Before 14 minutes: 1.9 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 1.3 kills per death.
From 14 to 25 minutes: 1.0 kills per death in their half of top lane against 0.9 in your half of top lane. Overall 1.1 kills per death.
After 25 minutes: 46 kills and 44 deaths.
Not enough games yet