Wincon
Top · 44 games

Naafiri

Top · 6% of games Mid · 13%Jungle · 80%

On average ahead of the lane opponent at 15 minutes (+419 gold).

Win rate
50.0%
±14.8 · role avg 50.0%
Tier
B
#48 of 95
Pick rate
0.2%
ban 5.9%
Games
44
ranked solo/duo

Naafiri top wins 50.0% of 44 ranked games, rank 48 of 95 top champions (tier B). Most players finish Voltaic Cyclosword first, at about 10:30.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 10:37 · 53% · 21 games
Boots Ionian Boots of Lucidity 13:30 · 43% of games
Item 2 · late game Black Cleaver 18:36 · 11 of 34 games
Item 3 · late game Edge of Night 24:06 · 5 of 25 games
Item 4 · late game Serpent's Fang 27:12 · 4 of 15 games
Runes
Deathfire Touch · Sorcery + Precision 20% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 93% of games · 51% wins Other starts →
Spells
Flash + Ignite 77% of games · 44% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 95% of games · 52% wins Skill orders →
When Naafiri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 10 games 50% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 63% wins over 16 games 63% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Ionian Boots of Lucidity Black Cleaver Edge of Night Serpent's Fang
Ends before 25′50% wins36% of games · 16
Lasts 25′ or more54% wins55% of games · 24
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Naafiri games

First Baron: 80% against 34%

Win rate when the team took it firstwhen it didn't Gap
First Baron 34% 80% +46
First tower 36% 68% +32
First dragon 42% 60% +18
Rift Herald 44% 59% +14
First blood 45% 55% +9
First Voidgrubs 45% 55% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

Fewer control wards, more multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.34 against 0.68 · −50%
More multikills a game0.57 against 0.41 · +39%
Fewer deaths a game4.9 against 5.6 · −14%
More kill participation40% against 36% · +13%
Less time spent dead5.7s against 6.4s a minute · −11%

About average: minions, gold, damage to towers, solo kills.