Wincon
Mid · 32 games

NautilusMid build & runes

Mid · 0% of games Support · 99%

On average behind the lane opponent at 15 minutes (−764 gold), and still wins 50%.

Win rate
50.0%
±17.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 12.5%
Games
32
ranked solo/duo

Nautilus mid wins 50.0% of 32 ranked games. Most players finish Imperial Mandate first, at about 11:36.

The build at a glance

What most Nautilus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Imperial Mandate 11:29 · 40% · 10 games
Boots Mercury's Treads 10:42 · 53% of games
Item 2 · late game Hextech Rocketbelt 21:18 · 4 of 25 games
Item 3 · late game Zhonya's Hourglass 31:06 · 3 of 11 games
Runes
Aftershock · Resolve + Sorcery 13% of games · 25% wins All runes →
Start
Doran's Ring + Health Potion 69% of games · 59% wins Other starts →
Spells
Flash + Teleport 72% of games · 48% wins Other spells →
Skill order
RiptideE Dredge LineQ Titan's WrathW
Max Riptide first 66% of games · 48% wins Skill orders →
When Nautilus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 50% wins over 12 games 50% 0′5′10′15′20′25′30′35′40′45′
Imperial Mandate Mercury's Treads Hextech Rocketbelt Zhonya's Hourglass
Ends before 25′27% wins34% of games · 11
Lasts 25′ or more50% wins38% of games · 12
Lanes

No clear counters yet

Points above or below Nautilus's own win rate (50.0%). Every opponent, minute by minute →
What wins Nautilus games

First Baron: 85% against 26%

Win rate when the team took it firstwhen it didn't Gap
First Baron 26% 85% +58
First tower 29% 73% +44
Rift Herald 42% 75% +33
First blood 42% 62% +19
First dragon 46% 53% +6
First Voidgrubs 47% 53% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nautilus plays

Fewer multikills, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.09 against 0.74 · −88%
More control wards a game1.63 against 0.98 · +66%
Fewer solo kills a game0.6 against 1.9 · −66%
More assists a game9.7 against 6.2 · +57%
Less damage to towers3684 against 6831 · −46%

About average: time spent dead, deaths, kill participation.