Wincon
Mid · 25 games

Rumble

Mid · 4% of games Top · 87%Jungle · 8%

On average behind the lane opponent at 15 minutes (−177 gold), and still wins 56%.

Win rate
56.0%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.9%
Games
25
ranked solo/duo

Rumble mid wins 56.0% of 25 ranked games. Most players finish Hextech Rocketbelt first, at about 11:24.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 12:18 · 76% of games
Item 1 Hextech Rocketbelt 11:48 · 54% · 13 games
Item 2 · late game Liandry's Torment 19:48 · 8 of 20 games
Item 3 · late game Zhonya's Hourglass 28:42 · 7 of 11 games
Runes
Deathfire Touch · Sorcery + Inspiration 12% of games · 67% wins All runes →
Start
Doran's Ring + Health Potion 80% of games · 55% wins Other starts →
Spells
Flash + Ignite 72% of games · 50% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 100% of games · 56% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 44% wins over 9 games 44% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Hextech Rocketbelt Liandry's Torment Zhonya's Hourglass
Lasts 25′ or more38% wins64% of games · 16
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rumble games

First tower: 80% against 40%

Win rate when the team took it firstwhen it didn't Gap
First tower 40% 80% +40
First Baron 38% 75% +37
First dragon 36% 71% +35
First Voidgrubs 46% 67% +21
Rift Herald 54% 58% +4
First blood 55% 57% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

Less damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Less damage to towers4144 against 6819 · −39%
Fewer control wards a game0.68 against 1.01 · −33%
More assists a game8.0 against 6.2 · +30%
Fewer solo kills a game1.4 against 1.8 · −23%
Less time spent dead5.3s against 6.0s a minute · −12%

About average: kill participation, multikills, share of team damage.