Wincon
Mid · 23 games

Seraphine

Mid · 2% of games Bot · 24%Support · 73%

On average behind the lane opponent at 15 minutes (−589 gold).

Win rate
39.1%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.9%
Games
23
ranked solo/duo

Seraphine mid wins 39.1% of 23 ranked games. Most players finish Archangel's Staff first, at about 10:48.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Archangel's Staff 10:54 · 57% · 12 games
Boots Ionian Boots of Lucidity 12:06 · 52% of games
Item 2 · late game Rylai's Crystal Scepter 19:06 · 6 of 20 games
Item 3 · late game Imperial Mandate 26:12 · 3 of 14 games
Runes
Summon Aery · Sorcery + Precision 13% of games · 100% wins All runes →
Start
Doran's Ring + Health Potion 96% of games · 41% wins Other starts →
Spells
Flash + Teleport 91% of games · 33% wins Other spells →
Skill order
High NoteQ Beat DropE Surround SoundW
Max High Note first 61% of games · 43% wins Skill orders →
When Seraphine wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 35–40′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Archangel's Staff Ionian Boots of Lucidity Rylai's Crystal Scepter Imperial Mandate
Lasts 25′ or more38% wins70% of games · 16
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Seraphine games

First Baron: 78% against 14%

Win rate when the team took it firstwhen it didn't Gap
First Baron 14% 78% +63
First blood 25% 71% +46
First dragon 29% 56% +27
Rift Herald 31% 57% +26
First tower 38% 43% +5
First Voidgrubs 40% 38% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

More assists, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game10.4 against 6.2 · +69%
Fewer control wards a game0.35 against 1.01 · −65%
Fewer solo kills a game0.7 against 1.8 · −60%
Less damage to towers4410 against 6819 · −35%
Fewer multikills a game0.52 against 0.74 · −30%