Wincon
Support · 715 games

Seraphine

Support · 73% of games Bot · 24%Mid · 2%

Strongest when games end at 30–35 minutes (54%). On average ahead of the lane opponent at 15 minutes (+63 gold).

Win rate
48.0%
±3.7 · role avg 50.0%
Tier
D
#46 of 54
Pick rate
3.7%
ban 1.9%
Games
715
ranked solo/duo

Seraphine support wins 48.0% of 715 ranked games, rank 46 of 54 support champions (tier D). Most players finish Echoes of Helia first, at about 12:18.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:30 · 64% · 446 games
Boots Ionian Boots of Lucidity 13:18 · 90% of games
Item 2 Moonstone Renewer 24:30 · 47% · 114 games
Item 3 · late game Rylai's Crystal Scepter 27:24 · 13 of 123 games
Runes
Summon Aery · Sorcery + Resolve 19% of games · 47% wins All runes →
Start
Health Potion 98% of games · 48% wins Other starts →
Spells
Flash + Heal 95% of games · 48% wins Other spells →
Skill order
High NoteQ Surround SoundW Beat DropE
Max High Note first 39% of games · 48% wins Skill orders →
When Seraphine wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 47% wins over 90 games 47% Games that ended at 20–25′: 50% wins over 151 games 50% Games that ended at 25–30′: 44% wins over 257 games 44% Games that ended at 30–35′: 54% wins over 149 games 54% Games that ended at 35–40′: 43% wins over 51 games 43% Games that ended at 40–45′: 45% wins over 11 games 45% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Rylai's Crystal Scepter
Ends before 25′49% wins34% of games · 241
Lasts 25′ or more47% wins65% of games · 468
Lanes

Watch out for Nami, Renata Glasc, Lulu

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Seraphine games

First Baron: 81% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 81% +54
First tower 29% 67% +39
Rift Herald 36% 66% +30
First dragon 33% 63% +30
First blood 42% 54% +12
First Voidgrubs 43% 54% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

More damage to towers, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers1661 against 1247 · +33%
More minions a minute1.2 against 1.1 · +14%
More share of team damage11% against 10% · +11%

About average: solo kills, vision, deaths, time spent dead, assists, kill participation, gold, multikills.