Wincon
Support · 535 games · NA

Seraphine

Support · 72% of games Bot · 25%Mid · 3%

Strongest when games end at 30–35 minutes (57%). On average ahead of the lane opponent at 15 minutes (+49 gold).

Win rate
48.0%
±4.2 · role avg 50.0%
Tier
C
#44 of 56
Pick rate
5.4%
ban 5.7%
Games
535
ranked solo/duo

Seraphine support wins 48.0% of 535 ranked games in NA, rank 44 of 56 support champions (tier C). Most players finish Echoes of Helia first, at about 12:30.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:45 · 59% · 308 games
Boots Ionian Boots of Lucidity 13:48 · 89% of games
Item 2 Moonstone Renewer 24:26 · 39% · 64 games
Item 3 · late game Rylai's Crystal Scepter 30:30 · 10 of 104 games
Item 4 · late game Morellonomicon 35:36 · 3 of 13 games
Runes
Summon Aery · Sorcery + Resolve 27% of games · 49% wins All runes →
Start
Health Potion 98% of games · 48% wins Other starts →
Spells
Flash + Heal 91% of games · 48% wins Other spells →
Skill order
High NoteQ Surround SoundW Beat DropE
Max High Note first 41% of games · 51% wins Skill orders →
When Seraphine wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 46% wins over 48 games 46% Games that ended at 20–25′: 51% wins over 92 games 51% Games that ended at 25–30′: 43% wins over 197 games 43% Games that ended at 30–35′: 57% wins over 136 games 57% Games that ended at 35–40′: 44% wins over 50 games 44% Games that ended at 40–45′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Rylai's Crystal Scepter Morellonomicon
Ends before 25′49% wins26% of games · 140
Lasts 25′ or more48% wins73% of games · 389
Lanes

Watch out for Rakan, Braum, Senna

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Seraphine games

First Baron: 80% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 80% +52
First tower 29% 67% +39
Rift Herald 37% 64% +27
First dragon 38% 58% +20
First Voidgrubs 43% 54% +11
First blood 44% 52% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

Fewer solo kills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.2 against 0.2 · −24%
More damage to towers1652 against 1398 · +18%
More minions a minute1.2 against 1.1 · +14%

About average: assists, vision, deaths, time spent dead, control wards, kill participation, gold, multikills.