Seraphine
Strongest when games end at 30–35 minutes (63%). On average behind the lane opponent at 15 minutes (−399 gold), and still wins 52%.
- Win rate
- 51.6%
- ±7.2 · role avg 50.0%
- Tier
- B
- #23 of 48
- Pick rate
- 1.9%
- ban 5.7%
- Games
- 186
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Seraphine bot wins 51.6% of 186 ranked games in NA, rank 23 of 48 bot champions (tier B). Most players finish Blackfire Torch first, at about 11:18.
What most Seraphine players run
Blackfire Torch 11:31 · 51% · 92 games
Ionian Boots of Lucidity 12:54 · 75% of games
Imperial Mandate 17:52 · 35% · 28 games
Rylai's Crystal Scepter 23:26 · 100% · 22 games
Cryptbloom 28:36 · 13 of 58 games
Zhonya's Hourglass 36:18 · 3 of 16 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Ezreal, Yunara, Tristana
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, more assists
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: vision, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
Good into Ezreal, Yunara, Tristana
Behind at 15 against 4 of 5, still wins 3 of them
Fewer than 10 games (18)
About what you would expect
Against Jhin, Seraphine is behind on gold at 15 minutes in 75% of games, and still wins 53% of those. When ahead, Seraphine wins 60%.
Seraphine does better than expected here
Against Tristana, Seraphine is behind on gold at 15 minutes in 57% of games, and still wins 38% of those. When ahead, Seraphine wins 83%.
Seraphine does better than expected here
Against Ezreal, Seraphine is behind on gold at 15 minutes in 55% of games, and still wins 67% of those. When ahead, Seraphine wins 80%.
Seraphine does better than expected here
Against Yunara, Seraphine is ahead on gold at 15 minutes in 64% of games and wins 86% of those. When behind, Seraphine wins 25%.
Seraphine does worse than expected here
Against Caitlyn, Seraphine is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Seraphine wins 75%.
Enemies that cost Seraphine games: Lee Sin
Teammates that change Seraphine's games
Dies less than most bot laners
Before 14 minutes Seraphine dies 2.0 times a game (average 2.5). 36% of those deaths involve the enemy jungler, against 36% for the average bot laner. 17% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 55% in your half of bot lane. Collapses: 72% in your half of bot lane. 1-v-1s: 54% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Seraphine
Ganks come at 3:00 and 9:00, then every minute
Ward the river before 3:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Seraphine; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 2.7 kills per death in their half of bot lane against 0.6 in your half of bot lane. Overall 1.1 kills per death.
From 14 to 25 minutes: 1.7 kills per death in their half of mid against 0.3 in your half of mid. Overall 0.7 kills per death.
After 25 minutes: 1.6 kills per death in their jungle against 0.5 in your jungle. Overall 0.9 kills per death.