Wincon
Support · 251 games · EUW

Seraphine

Support · 67% of games Bot · 30%

Strongest when games end at 25–30 minutes (50%). On average ahead of the lane opponent at 15 minutes (+82 gold).

Win rate
49.4%
±6.2 · role avg 50.0%
Tier
C
#31 of 48
Pick rate
3.9%
ban 0.7%
Games
251
ranked solo/duo

Seraphine support wins 49.4% of 251 ranked games in EUW, rank 31 of 48 support champions (tier C). Most players finish Echoes of Helia first, at about 11:54.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:11 · 70% · 168 games
Boots Ionian Boots of Lucidity 13:12 · 88% of games
Item 2 Moonstone Renewer 24:54 · 48% · 45 games
Item 3 · late game Ardent Censer 29:18 · 7 of 47 games
Runes
Summon Aery · Sorcery + Resolve 20% of games · 47% wins All runes →
Start
Health Potion 98% of games · 50% wins Other starts →
Spells
Flash + Heal 98% of games · 50% wins Other spells →
Skill order
High NoteQ Surround SoundW Beat DropE
Max High Note first 44% of games · 47% wins Skill orders →
When Seraphine wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 48% wins over 27 games 48% Games that ended at 20–25′: 47% wins over 59 games 47% Games that ended at 25–30′: 50% wins over 88 games 50% Games that ended at 30–35′: 47% wins over 51 games 47% Games that ended at 35–40′: 56% wins over 16 games 56% Games that ended at 40–45′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Ardent Censer
Ends before 25′48% wins34% of games · 86
Lasts 25′ or more49% wins64% of games · 160
Lanes

Watch out for Nami, Lulu, Karma

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Seraphine games

First Baron: 81% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 81% +54
First tower 32% 68% +35
Rift Herald 37% 71% +34
First dragon 35% 65% +30
First blood 43% 57% +14
First Voidgrubs 43% 56% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

More damage to towers, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers1692 against 1331 · +27%
More multikills a game0.11 against 0.09 · +22%
More minions a minute1.3 against 1.1 · +19%
More share of team damage12% against 10% · +14%
More damage a minute409 against 368 · +11%

About average: solo kills, assists, time spent dead, control wards, vision, gold, kill participation, deaths.