Wincon
Mid · 31 games

Shen

On average behind the lane opponent at 15 minutes (−559 gold).

Win rate
45.2%
±17.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 0.5%
Games
31
ranked solo/duo

Shen mid wins 45.2% of 31 ranked games. Most players finish Titanic Hydra first, at about 12:18.

The build at a glance

What most Shen players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Titanic Hydra 12:12 · 63% · 17 games
Boots Plated Steelcaps 14:00 · 35% of games
Item 2 · late game Dusk and Dawn 19:36 · 10 of 28 games
Runes
Grasp of the Undying · Resolve + Inspiration 35% of games · 36% wins All runes →
Start
Doran's Shield + Health Potion 77% of games · 42% wins Other starts →
Spells
Flash + Ignite 61% of games · 42% wins Other spells →
Skill order
Twilight AssaultQ Shadow DashE Spirit's RefugeW
Max Twilight Assault first 100% of games · 45% wins Skill orders →
When Shen wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 38% wins over 13 games 38% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Titanic Hydra Plated Steelcaps Dusk and Dawn
Ends before 25′57% wins23% of games · 7
Lasts 25′ or more47% wins61% of games · 19
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Shen games

First Baron: 100% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 100% +85
First tower 18% 79% +61
First Voidgrubs 30% 73% +43
Rift Herald 25% 67% +42
First blood 29% 64% +35
First dragon 36% 53% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shen plays

Fewer multikills, less damage

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.32 against 0.74 · −57%
Less damage a minute564 against 839 · −33%
More assists a game8.1 against 6.2 · +32%
Less share of team damage16% against 24% · −31%
Fewer solo kills a game1.3 against 1.8 · −29%

About average: control wards.