Wincon
Support · 206 games

Shen

Support · 22% of games Top · 71%Mid · 3%Jungle · 2%

Strongest when games end at 25–30 minutes (51%). On average ahead of the lane opponent at 15 minutes (+24 gold).

Win rate
49.5%
±6.8 · role avg 50.0%
Tier
C
#31 of 54
Pick rate
1.1%
ban 0.5%
Games
206
ranked solo/duo

Shen support wins 49.5% of 206 ranked games, rank 31 of 54 support champions (tier C). Most players finish Locket of the Iron Solari first, at about 12:48.

The build at a glance

What most Shen players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 9:42 · 51% of games
Item 1 Locket of the Iron Solari 12:55 · 28% · 54 games
Item 2 Knight's Vow 21:04 · 60% · 21 games
Item 3 · late game Protoplasm Harness 27:54 · 10 of 46 games
Runes
Aftershock · Resolve + Domination 12% of games · 56% wins All runes →
Start
Health Potion 96% of games · 49% wins Other starts →
Spells
Flash + Heal 50% of games · 47% wins Other spells →
Skill order
Shadow DashE Twilight AssaultQ Spirit's RefugeW
Max Shadow Dash first 50% of games · 51% wins Skill orders →
When Shen wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 61% wins over 28 games 61% Games that ended at 20–25′: 46% wins over 61 games 46% Games that ended at 25–30′: 51% wins over 63 games 51% Games that ended at 30–35′: 44% wins over 34 games 44% Games that ended at 35–40′: 62% wins over 13 games 62% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Locket of the Iron Solari Knight's Vow Protoplasm Harness
Ends before 25′51% wins43% of games · 89
Lasts 25′ or more50% wins53% of games · 110
Lanes

Watch out for Nautilus, Leona, Pyke

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Shen games

First Baron: 88% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 88% +56
First tower 29% 71% +42
Rift Herald 38% 64% +26
First dragon 39% 62% +22
First blood 47% 51% +4
First Voidgrubs 48% 50% +2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Shen plays

More control wards, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More control wards a game7.19 against 5.74 · +25%
More multikills a game0.11 against 0.09 · +22%

About average: share of team damage, solo kills, assists, time spent dead, deaths, gold, kill participation.