Sylas
Strongest when games end at 20–25 minutes (54%). On average behind the lane opponent at 15 minutes (−93 gold).
- Win rate
- 46.0%
- ±6.2 · role avg 50.0%
- Tier
- D
- #87 of 95
- Pick rate
- 1.3%
- ban 18.7%
- Games
- 248
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Sylas top wins 46.0% of 248 ranked games, rank 87 of 95 top champions (tier D). Most players finish Hextech Rocketbelt first, at about 11:24.
What most Sylas players run
Hextech Rocketbelt 11:27 · 72% · 170 games
Ionian Boots of Lucidity 11:48 · 48% of games
Riftmaker 20:19 · 68% · 84 games
Zhonya's Hourglass 27:24 · 77% · 27 games
Rabadon's Deathcap 30:36 · 6 of 21 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Gnar, Malphite
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 77% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, less damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, assists, share of team damage, control wards, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
Good into Gnar, Malphite
Behind at 15 against 2 of 3, still wins 1 of them
Fewer than 10 games (26)
Sylas does better than expected here
Against Malphite, Sylas is ahead on gold at 15 minutes in 75% of games and wins 51% of those. When behind, Sylas wins 64%.
Sylas does better than expected here
Against Gnar, Sylas is behind on gold at 15 minutes in 70% of games, and still wins 79% of those. When ahead, Sylas wins 67%.
About what you would expect
Against Yone, Sylas is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Sylas wins 75%.
Enemies that cost Sylas games: Talon, Kai'Sa, Alistar
Teammates that change Sylas's games
Dies about as often as most top laners
Before 14 minutes Sylas dies 2.5 times a game (average 2.4). 40% of those deaths involve the enemy jungler, against 40% for the average top laner. 51% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 36% in their half of top lane. Collapses: 33% in your half of top lane. 1-v-1s: 51% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Sylas
Ganks come at 3:00, 5:00, 7:00 and 9:00, then every minute
Ward the river before 3:00, 5:00, 7:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Sylas; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 1.8 kills per death in their jungle against 0.6 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.5 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.2 kills per death in their jungle against 0.3 in your jungle. Overall 0.7 kills per death.