Wincon
Support · 29 games

Taliyah

Support · 3% of games Mid · 47%Jungle · 42%Bot · 6%

On average ahead of the lane opponent at 15 minutes (+313 gold).

Win rate
62.1%
±17.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.8%
Games
29
ranked solo/duo

Taliyah support wins 62.1% of 29 ranked games. Most players finish Rylai's Crystal Scepter first, at about 13:42.

The build at a glance

What most Taliyah players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 8:12 · 48% of games
Item 1 Rylai's Crystal Scepter 14:00 · 84% · 21 games
Item 2 · late game Imperial Mandate 21:18 · 9 of 20 games
Runes
Deathfire Touch · Sorcery + Domination 14% of games · 75% wins All runes →
Start
Health Potion 97% of games · 64% wins Other starts →
Spells
Flash + Heal 79% of games · 70% wins Other spells →
Skill order
Threaded VolleyQ Unraveled EarthE Seismic ShoveW
Max Threaded Volley first 86% of games · 72% wins Skill orders →
When Taliyah wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 75% wins over 8 games 75% Games that ended at 30–35′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Rylai's Crystal Scepter Imperial Mandate
Ends before 25′29% wins24% of games · 7
Lasts 25′ or more79% wins48% of games · 14
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Taliyah games

First Baron: 87% against 36%

Win rate when the team took it firstwhen it didn't Gap
First Baron 36% 87% +51
Rift Herald 47% 83% +36
First tower 47% 79% +32
First dragon 58% 65% +6
First blood 68% 50% −18
First Voidgrubs 71% 50% −21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Taliyah plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +148%
More multikills a game0.21 against 0.09 · +133%
More damage a minute581 against 361 · +61%
More share of team damage15% against 10% · +43%
More minions a minute1.6 against 1.1 · +43%

About average: deaths, damage to towers, assists.