Wincon
Support · 22 games

UrgotSupport build & runes

Support · 1% of games Top · 94%Mid · 3%Jungle · 2%

On average behind the lane opponent at 15 minutes (−87 gold).

Win rate
27.3%
±18.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.9%
Games
22
ranked solo/duo

Urgot support wins 27.3% of 22 ranked games. Most players finish Black Cleaver first, at about 15:00.

The build at a glance

What most Urgot players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Black Cleaver 14:56 · 100% · 16 games
Boots Plated Steelcaps 11:18 · 41% of games
Item 2 · late game Sterak's Gage 23:24 · 4 of 12 games
Runes
Press the Attack · Precision + Inspiration 14% of games · 33% wins All runes →
Start
Health Potion 82% of games · 28% wins Other starts →
Spells
Flash + Ignite 64% of games · 36% wins Other spells →
Skill order
PurgeW Corrosive ChargeQ DisdainE
Max Purge first 45% of games · 30% wins Skill orders →
When Urgot wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 17% wins over 6 games 17% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Black Cleaver Plated Steelcaps Sterak's Gage
Ends before 25′17% wins27% of games · 6
Lasts 25′ or more33% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Urgot's own win rate (27.3%). Every opponent, minute by minute →
What wins Urgot games

First Baron: 83% against 6%

Win rate when the team took it firstwhen it didn't Gap
First Baron 6% 83% +77
First tower 7% 63% +55
First dragon 8% 56% +48
Rift Herald 15% 44% +29
First blood 18% 36% +18
First Voidgrubs 25% 30% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Urgot plays

More minions, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More minions a minute1.8 against 1.1 · +61%
More solo kills a game0.4 against 0.2 · +57%
Fewer multikills a game0.05 against 0.09 · −44%
Fewer assists a game8.1 against 14.0 · −42%
More deaths a game8.4 against 6.0 · +40%

About average: share of team damage, damage to towers, gold, vision.