Wincon
Mid · 22 games

Vayne

Mid · 4% of games Top · 57%Bot · 37%

On average behind the lane opponent at 15 minutes (−362 gold).

Win rate
31.8%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.3%
Games
22
ranked solo/duo

Vayne mid wins 31.8% of 22 ranked games. Most players finish Trinity Force first, at about 12:00.

The build at a glance

What most Vayne players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Trinity Force 12:00 · 8 of 22 games
Boots Berserker's Greaves 7:54 · 55% of games
Item 2 · late game Stormrazor 19:06 · 4 of 19 games
Item 3 · late game Infinity Edge 28:12 · 3 of 9 games
Runes
Lethal Tempo · Precision + Domination 9% of games · 50% wins All runes →
Start
Doran's Bow + Health Potion 59% of games · 31% wins Other starts →
Spells
Exhaust + Flash 41% of games · 44% wins Other spells →
Skill order
TumbleQ Silver BoltsW CondemnE
Max Tumble first 100% of games · 32% wins Skill orders →
When Vayne wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 30% wins over 10 games 30% Games that ended at 25–30′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Berserker's Greaves Stormrazor Infinity Edge
Ends before 25′30% wins45% of games · 10
Lasts 25′ or more40% wins23% of games · 5
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Vayne games

First Baron: 86% against 7%

Win rate when the team took it firstwhen it didn't Gap
First Baron 7% 86% +79
First blood 0% 54% +54
Rift Herald 15% 56% +40
First tower 20% 57% +37
First Voidgrubs 18% 45% +27
First dragon 25% 50% +25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vayne plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.36 against 0.74 · −51%
Fewer control wards a game0.59 against 1.01 · −42%
More time spent dead7.8s against 6.0s a minute · +29%
More deaths a game7.0 against 5.5 · +29%
Fewer assists a game5.0 against 6.2 · −20%

About average: gold, kill participation, share of team damage.