- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Vayne top wins 52.9% of 357 ranked games, rank 8 of 95 top champions (tier S). Most players finish Experimental Hexplate first, at about 13:06.
What most Vayne players run
Berserker's Greaves 7:48 · 52% of games
Experimental Hexplate 13:18 · 36% · 120 games
Essence Reaver 20:30 · 69% · 59 games
Stormrazor 26:06 · 48% · 13 games
Jak'Sho, The Protean 28:54 · 12 of 60 games
Mercurial Scimitar 34:18 · 3 of 15 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Fiora, Ambessa, K'Sante
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: minions, damage, damage to towers, gold, solo kills, share of team damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Fiora, Ambessa, K'Sante
Good into Yone, Renekton, Darius
Behind at 15 against 5 of 8, still wins 2 of them
Fewer than 10 games (32)
Vayne does worse than expected here
Against K'Sante, Vayne is ahead on gold at 15 minutes in 62% of games and wins 44% of those. When behind, Vayne wins 40%.
Vayne does better than expected here
Against Olaf, Vayne is ahead on gold at 15 minutes in 64% of games and wins 64% of those. When behind, Vayne wins 50%.
Vayne does better than expected here
Against Darius, Vayne is ahead on gold at 15 minutes in 62% of games and wins 62% of those. When behind, Vayne wins 75%.
Vayne does better than expected here
Against Yone, Vayne is behind on gold at 15 minutes in 65% of games, and still wins 73% of those. When ahead, Vayne wins 100%.
Vayne does worse than expected here
Against Fiora, Vayne is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Vayne wins 17%.
Vayne does worse than expected here
Against Ambessa, Vayne is behind on gold at 15 minutes in 64% of games, and still wins 14% of those. When ahead, Vayne wins 50%.
Vayne does better than expected here
Against Renekton, Vayne is behind on gold at 15 minutes in 50% of games, and still wins 80% of those. When ahead, Vayne wins 100%.
Vayne does worse than expected here
Against Malphite, Vayne is behind on gold at 15 minutes in 80% of games, and still wins 25% of those. When ahead, Vayne wins 50%.
Enemies that cost Vayne games: Qiyana, Locke, Lucian, Leona
Teammates that change Vayne's games
Dies about as often as most top laners
Before 14 minutes Vayne dies 2.7 times a game (average 2.4). 41% of those deaths involve the enemy jungler, against 40% for the average top laner. 47% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 48% in your half of top lane. Collapses: 50% in your half of top lane. 1-v-1s: 60% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Vayne
Ganks come at 3:00–5:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Vayne; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of bot lane

Before 14 minutes: 1.1 kills per death in their half of top lane against 0.3 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 1.8 kills per death in their jungle against 0.4 in your half of top lane. Overall 1.1 kills per death.
After 25 minutes: 2.7 kills per death in their jungle against 0.6 in your half of bot lane. Overall 1.2 kills per death.