- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Vladimir top wins 48.8% of 293 ranked games, rank 68 of 95 top champions (tier C). Most players finish Stormsurge first, at about 12:24.
What most Vladimir players run
Stormsurge 12:28 · 50% · 138 games
Ionian Boots of Lucidity 6:54 · 43% of games
Rabadon's Deathcap 20:36 · 38% · 43 games
Void Staff 25:54 · 68% · 15 games
Zhonya's Hourglass 31:48 · 9 of 27 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jayce
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 79% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: minions, kill participation, solo kills, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jayce
Good into Gangplank, Teemo
Behind at 15 against 3 of 4, still wins 1 of them
Fewer than 10 games (40)
Vladimir does better than expected here
Against Gangplank, Vladimir is ahead on gold at 15 minutes in 82% of games and wins 86% of those. When behind, Vladimir wins 33%.
About what you would expect
Against Yone, Vladimir is behind on gold at 15 minutes in 65% of games, and still wins 36% of those. When ahead, Vladimir wins 67%.
Vladimir does better than expected here
Against Teemo, Vladimir is behind on gold at 15 minutes in 50% of games, and still wins 60% of those. When ahead, Vladimir wins 60%.
Vladimir does worse than expected here
Against Jayce, Vladimir is behind on gold at 15 minutes in 70% of games, and still wins 43% of those. When ahead, Vladimir wins 33%.
Enemies that cost Vladimir games: Viktor, Jinx, Lulu
Teammates that change Vladimir's games
Dies less than most top laners
Before 14 minutes Vladimir dies 1.9 times a game (average 2.4). 35% of those deaths involve the enemy jungler, against 40% for the average top laner. 57% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 49% in your half of top lane. Collapses: 44% in your half of top lane. 1-v-1s: 69% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Vladimir
Ganks come at 4:00 and 7:00–9:00, then every minute
Ward the river before 4:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Vladimir; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.6 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.7 kills per death in their jungle against 0.5 in your half of top lane. Overall 1.1 kills per death.
After 25 minutes: 2.8 kills per death in their jungle against 1.0 in your half of mid. Overall 1.3 kills per death.