Wincon
Mid · 36 games

Zaahen

Mid · 3% of games Jungle · 10%Top · 87%

On average behind the lane opponent at 15 minutes (−214 gold), and still wins 50%.

Win rate
50.0%
±16.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.5%
Games
36
ranked solo/duo

Zaahen mid wins 50.0% of 36 ranked games. Most players finish Trinity Force first, at about 12:54.

The build at a glance

What most Zaahen players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:58 · 61% · 17 games
Boots Mercury's Treads 11:48 · 36% of games
Item 2 · late game Stridebreaker 21:30 · 9 of 29 games
Item 3 · late game Death's Dance 25:12 · 11 of 18 games
Item 4 · late game Endless Hunger 33:12 · 3 of 7 games
Runes
Press the Attack · Precision + Inspiration 8% of games · 100% wins All runes →
Start
Doran's Blade + Health Potion 67% of games · 50% wins Other starts →
Spells
Flash + Ignite 61% of games · 59% wins Other spells →
Skill order
The Darkin GlaiveQ Aureate RushE Dreaded ReturnW
Max The Darkin Glaive first 100% of games · 50% wins Skill orders →
When Zaahen wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 6 games 67% Games that ended at 20–25′: 44% wins over 9 games 44% Games that ended at 25–30′: 57% wins over 7 games 57% Games that ended at 30–35′: 44% wins over 9 games 44% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Stridebreaker Death's Dance Endless Hunger
Ends before 25′53% wins42% of games · 15
Lasts 25′ or more48% wins58% of games · 21
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zaahen games

First Baron: 79% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 79% +47
Rift Herald 35% 69% +34
First blood 38% 60% +23
First dragon 39% 61% +22
First tower 40% 57% +17
First Voidgrubs 42% 59% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zaahen plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers9866 against 6826 · +45%
Fewer control wards a game0.67 against 0.98 · −32%
More deaths a game6.1 against 5.5 · +12%

About average: minions, damage, solo kills, share of team damage, gold, vision.