Wincon
Top · 27 games

Annie

Top · 8% of games Support · 10%Mid · 81%

On average behind the lane opponent at 15 minutes (−474 gold).

Win rate
48.1%
±18.8 · role avg 50.0%
Tier
C
#53 of 95
Pick rate
0.1%
ban 0.3%
Games
27
ranked solo/duo

Annie top wins 48.1% of 27 ranked games, rank 53 of 95 top champions (tier C). Most players finish Malignance first, at about 11:54.

The build at a glance

What most Annie players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:10 · 88% · 22 games
Boots Sorcerer's Shoes 13:18 · 52% of games
Item 2 · late game Stormsurge 19:24 · 7 of 23 games
Item 3 · late game Shadowflame 23:30 · 4 of 10 games
Runes
Electrocute · Domination + Sorcery 11% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 93% of games · 44% wins Other starts →
Spells
Flash + Ignite 67% of games · 39% wins Other spells →
Skill order
DisintegrateQ IncinerateW Molten ShieldE
Max Disintegrate first 93% of games · 48% wins Skill orders →
When Annie wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Stormsurge Shadowflame
Ends before 25′58% wins44% of games · 12
Lasts 25′ or more36% wins52% of games · 14
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Annie games

Rift Herald: 82% against 25%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 25% 82% +57
First tower 21% 77% +55
First dragon 22% 61% +39
First blood 43% 54% +11
First Voidgrubs 43% 54% +11
First Baron 44% 55% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Annie plays

More control wards, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.26 against 0.68 · +85%
Less damage to towers5281 against 8411 · −37%
Fewer solo kills a game1.3 against 2.1 · −37%
More assists a game7.0 against 5.2 · +35%
More vision a minute1.02 against 0.83 · +23%

About average: time spent dead, damage, share of team damage.