Annie
Strongest when games end at 20–25 minutes (59%). On average behind the lane opponent at 15 minutes (−436 gold), and still wins 51%.
- Win rate
- 50.5%
- ±5.7 · role avg 50.0%
- Tier
- B
- #34 of 81
- Pick rate
- 1.5%
- ban 0.3%
- Games
- 291
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Annie mid wins 50.5% of 291 ranked games, rank 34 of 81 mid champions (tier B). Most players finish Malignance first, at about 11:18.
What most Annie players run
Malignance 11:28 · 88% · 248 games
Sorcerer's Shoes 12:48 · 73% of games
Hextech Rocketbelt 19:14 · 42% · 86 games
Shadowflame 25:00 · 46% · 19 games
Zhonya's Hourglass 31:30 · 11 of 39 games
Void Staff 31:54 · 4 of 8 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Syndra, Kassadin, Katarina
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: time spent dead, kill participation, vision, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Syndra, Kassadin, Katarina
Good into Yone, Yasuo
Behind at 15 against 7 of 8, still wins 3 of them
Fewer than 10 games (26)
Annie does better than expected here
Against Yasuo, Annie is behind on gold at 15 minutes in 63% of games, and still wins 42% of those. When ahead, Annie wins 86%.
Annie does worse than expected here
Against Syndra, Annie is behind on gold at 15 minutes in 84% of games, and still wins 38% of those. When ahead, Annie wins 33%.
Annie does worse than expected here
Against Ahri, Annie is behind on gold at 15 minutes in 76% of games, and still wins 38% of those. When ahead, Annie wins 75%.
Annie does worse than expected here
Against Viktor, Annie is behind on gold at 15 minutes in 75% of games, and still wins 25% of those. When ahead, Annie wins 100%.
About what you would expect
Against Locke, Annie is behind on gold at 15 minutes in 71% of games, and still wins 40% of those. When ahead, Annie wins 75%.
Annie does better than expected here
Against Yone, Annie is behind on gold at 15 minutes in 75% of games, and still wins 56% of those. When ahead, Annie wins 100%.
Annie does worse than expected here
Against Kassadin, Annie is ahead on gold at 15 minutes in 73% of games and wins 50% of those. When behind, Annie wins 33%.
Annie does worse than expected here
Against Katarina, Annie is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Annie wins 50%.
Enemies that cost Annie games: Jarvan IV, Ezreal, Blitzcrank
Teammates that change Annie's games
Dies about as often as most mid laners
Before 14 minutes Annie dies 2.3 times a game (average 2.2). 47% of those deaths involve the enemy jungler, against 50% for the average mid laner. 34% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 35% in your half of mid. Collapses: 45% in your half of mid. 1-v-1s: 62% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Annie
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Annie; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 3.7 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 0.9 kills per death.
From 14 to 25 minutes: 2.2 kills per death in their half of mid against 0.7 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 1.9 kills per death in their jungle against 0.8 in your half of mid. Overall 1.0 kills per death.