Wincon
Mid · 56 games · KR

Annie

Mid · 85% of games

On average behind the lane opponent at 15 minutes (−271 gold), and still wins 61%.

Win rate
60.7%
±12.8 · role avg 50.0%
Tier
A
#9 of 64
Pick rate
0.9%
ban 0.2%
Games
56
ranked solo/duo

Annie mid wins 60.7% of 56 ranked games in KR, rank 9 of 64 mid champions (tier A). Most players finish Malignance first, at about 11:54.

The build at a glance

What most Annie players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:48 · 94% · 51 games
Boots Sorcerer's Shoes 12:24 · 63% of games
Item 2 Hextech Rocketbelt 19:21 · 62% · 18 games
Item 3 · late game Zhonya's Hourglass 24:36 · 8 of 24 games
Runes
Electrocute · Domination + Sorcery 11% of games · 83% wins All runes →
Start
Doran's Ring + Health Potion 96% of games · 59% wins Other starts →
Spells
Flash + Ignite 52% of games · 59% wins Other spells →
Skill order
IncinerateW DisintegrateQ Molten ShieldE
Max Incinerate first 79% of games · 59% wins Skill orders →
When Annie wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 63% wins over 16 games 63% Games that ended at 20–25′: 58% wins over 12 games 58% Games that ended at 25–30′: 63% wins over 16 games 63% Games that ended at 30–35′: 70% wins over 10 games 70% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Hextech Rocketbelt Zhonya's Hourglass
Ends before 25′61% wins50% of games · 28
Lasts 25′ or more65% wins46% of games · 26
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Annie games

First tower: 84% against 32%

Win rate when the team took it firstwhen it didn't Gap
First tower 32% 84% +52
First Baron 46% 94% +48
First dragon 33% 81% +48
Rift Herald 47% 82% +35
First blood 48% 70% +22
First Voidgrubs 52% 68% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Annie plays

More assists, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game8.2 against 6.1 · +35%
Fewer multikills a game0.45 against 0.67 · −33%
Less damage to towers4344 against 6333 · −31%
More control wards a game2.07 against 1.73 · +20%
Fewer solo kills a game1.4 against 1.6 · −13%

About average: vision, damage, share of team damage.