Wincon
Mid · 104 games · EUW

Annie

Mid · 72% of games Support · 16%

Strongest when games end at 25–30 minutes (46%). On average behind the lane opponent at 15 minutes (−571 gold).

Win rate
43.3%
±9.5 · role avg 50.0%
Tier
D
#68 of 72
Pick rate
1.6%
ban 0.2%
Games
104
ranked solo/duo

Annie mid wins 43.3% of 104 ranked games in EUW, rank 68 of 72 mid champions (tier D). Most players finish Malignance first, at about 11:18.

The build at a glance

What most Annie players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:42 · 92% · 88 games
Boots Sorcerer's Shoes 12:24 · 75% of games
Item 2 Hextech Rocketbelt 19:28 · 43% · 32 games
Item 3 · late game Rabadon's Deathcap 25:54 · 14 of 55 games
Item 4 · late game Zhonya's Hourglass 32:24 · 5 of 11 games
Runes
Electrocute · Domination + Sorcery 19% of games · 60% wins All runes →
Start
Doran's Ring + Health Potion 99% of games · 44% wins Other starts →
Spells
Flash + Ignite 76% of games · 46% wins Other spells →
Skill order
DisintegrateQ IncinerateW Molten ShieldE
Max Disintegrate first 90% of games · 43% wins Skill orders →
When Annie wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 52% wins over 25 games 52% Games that ended at 25–30′: 46% wins over 39 games 46% Games that ended at 30–35′: 36% wins over 28 games 36% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Hextech Rocketbelt Rabadon's Deathcap Zhonya's Hourglass
Ends before 25′50% wins29% of games · 30
Lasts 25′ or more42% wins64% of games · 67
Lanes

Watch out for Syndra

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Annie games

First tower: 76% against 25%

Win rate when the team took it firstwhen it didn't Gap
First tower 25% 76% +50
First Baron 22% 70% +47
First dragon 29% 56% +28
Rift Herald 33% 58% +25
First blood 38% 50% +12
First Voidgrubs 40% 47% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Annie plays

Less damage to towers, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Less damage to towers4521 against 7210 · −37%
More assists a game8.0 against 6.2 · +30%
Fewer multikills a game0.59 against 0.79 · −25%
Fewer solo kills a game1.6 against 1.9 · −13%
Fewer minions a minute6.8 against 7.7 · −11%

About average: vision, damage, share of team damage.