Wincon
Support · 23 games · EUW

Annie

Support · 16% of games Mid · 72%

On average ahead of the lane opponent at 15 minutes (+88 gold).

Win rate
47.8%
±20.4 · role avg 50.0%
Tier
C
#27 of 48
Pick rate
0.3%
ban 0.2%
Games
23
ranked solo/duo

Annie support wins 47.8% of 23 ranked games in EUW, rank 27 of 48 support champions (tier C). Most players finish Malignance first, at about 12:48.

The build at a glance

What most Annie players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:53 · 60% · 12 games
Boots Ionian Boots of Lucidity 12:18 · 70% of games
Item 2 · late game Rylai's Crystal Scepter 24:06 · 4 of 20 games
Item 3 · late game Shurelya's Battlesong 30:24 · 3 of 10 games
Runes
Electrocute · Domination + Sorcery 9% of games · 50% wins All runes →
Start
Health Potion 91% of games · 48% wins Other starts →
Spells
Flash + Ignite 57% of games · 46% wins Other spells →
Skill order
DisintegrateQ IncinerateW Molten ShieldE
Max Disintegrate first 57% of games · 38% wins Skill orders →
When Annie wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 8 games 50% Games that ended at 30–35′: 60% wins over 5 games 60% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Rylai's Crystal Scepter Shurelya's Battlesong
Lasts 25′ or more50% wins78% of games · 18
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Annie games

Rift Herald: 64% against 22%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 22% 64% +42
First tower 29% 56% +28
First Baron 40% 63% +23
First blood 43% 56% +13
First dragon 46% 50% +4
First Voidgrubs 50% 46% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Annie plays

More damage, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage a minute629 against 368 · +71%
More share of team damage16% against 10% · +53%
More solo kills a game0.3 against 0.2 · +52%
More deaths a game9.1 against 6.1 · +50%
More time spent dead7.5s against 5.0s a minute · +49%

About average: vision, gold, assists, multikills.