Wincon
Mid · 25 games

AsheMid build & runes

On average behind the lane opponent at 15 minutes (−933 gold).

Win rate
40.0%
±19.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.6%
Games
25
ranked solo/duo

Ashe mid wins 40.0% of 25 ranked games. Most players finish Malignance first, at about 13:12.

The build at a glance

What most Ashe players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 6:24 · 76% of games
Item 1 · late game Malignance 13:12 · 8 of 24 games
Item 2 · late game Archangel's Staff 20:00 · 7 of 23 games
Runes
Arcane Comet · Sorcery + Domination 16% of games · 50% wins All runes →
Start
Health Potion + Tear of the Goddess 24% of games · 17% wins Other starts →
Spells
Flash + Teleport 44% of games · 36% wins Other spells →
Skill order
VolleyW HawkshotE Ranger's FocusQ
Max Volley first 60% of games · 33% wins Skill orders →
When Ashe wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 67% wins over 9 games 67% Games that ended at 30–35′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Malignance Archangel's Staff
Lasts 25′ or more47% wins68% of games · 17
Lanes

No clear counters yet

Points above or below Ashe's own win rate (40.0%). Every opponent, minute by minute →
What wins Ashe games

First tower: 100% against 17%

Win rate when the team took it firstwhen it didn't Gap
First tower 17% 100% +83
First Baron 13% 80% +67
First Voidgrubs 28% 71% +44
First blood 25% 67% +42
Rift Herald 35% 50% +15
First dragon 47% 30% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ashe plays

Fewer control wards, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.28 against 0.98 · −71%
Fewer solo kills a game0.7 against 1.9 · −63%
Fewer multikills a game0.28 against 0.74 · −62%
More assists a game8.7 against 6.2 · +41%
Less damage to towers4413 against 6831 · −35%

About average: kill participation, time spent dead, deaths.