Wincon
Top · 23 games

Aurelion Sol

On average behind the lane opponent at 15 minutes (−569 gold), and still wins 57%.

Win rate
56.5%
±20.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.5%
Games
23
ranked solo/duo

Aurelion Sol top wins 56.5% of 23 ranked games. Most players finish Rylai's Crystal Scepter first, at about 11:12.

The build at a glance

What most Aurelion Sol players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 10:50 · 43% · 10 games
Item 2 · late game Liandry's Torment 19:12 · 8 of 19 games
Boots Sorcerer's Shoes 20:18 · 35% of games
Item 3 · late game Bloodletter's Curse 26:24 · 6 of 13 games
Runes
Deathfire Touch · Sorcery + Precision 17% of games · 100% wins All runes →
Start
Doran's Ring + Health Potion 96% of games · 55% wins Other starts →
Spells
Flash + Teleport 74% of games · 59% wins Other spells →
Skill order
Breath of LightQ Astral FlightW SingularityE
Max Breath of Light first 91% of games · 62% wins Skill orders →
When Aurelion Sol wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 50% wins over 6 games 50% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Liandry's Torment Sorcerer's Shoes Bloodletter's Curse
Ends before 25′40% wins22% of games · 5
Lasts 25′ or more58% wins52% of games · 12
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Aurelion Sol games

First dragon: 88% against 40%

Win rate when the team took it firstwhen it didn't Gap
First dragon 40% 88% +48
First tower 44% 86% +42
Rift Herald 44% 86% +42
First Baron 44% 86% +42
First blood 42% 73% +31
First Voidgrubs 50% 62% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Aurelion Sol plays

More control wards, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.09 against 0.68 · +60%
More assists a game8.2 against 5.2 · +57%
Less damage to towers3799 against 8411 · −55%
Fewer solo kills a game1.3 against 2.1 · −39%
More kill participation46% against 36% · +28%

About average: vision, deaths, gold, minions.