Aurelion Sol
Strongest when games end at 25–30 minutes (53%). On average behind the lane opponent at 15 minutes (−660 gold).
- Win rate
- 45.7%
- ±5.4 · role avg 50.0%
- Tier
- D
- #76 of 81
- Pick rate
- 1.7%
- ban 0.5%
- Games
- 324
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Aurelion Sol mid wins 45.7% of 324 ranked games, rank 76 of 81 mid champions (tier D). Most players finish Rylai's Crystal Scepter first, at about 10:48.
What most Aurelion Sol players run
Rylai's Crystal Scepter 10:54 · 78% · 251 games
Sorcerer's Shoes 13:54 · 62% of games
Liandry's Torment 19:50 · 84% · 167 games
Zhonya's Hourglass 25:49 · 34% · 27 games
Banshee's Veil 28:18 · 10 of 55 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Ahri, Aurora, Locke
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 80% against 25%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision, gold, minions, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Ahri, Aurora, Locke
Good into Syndra, Twisted Fate
Behind at 15 against 9 of 9, still wins 3 of them
Fewer than 10 games (29)
About what you would expect
Against Sylas, Aurelion Sol is behind on gold at 15 minutes in 70% of games, and still wins 43% of those. When ahead, Aurelion Sol wins 67%.
Aurelion Sol does worse than expected here
Against Locke, Aurelion Sol is behind on gold at 15 minutes in 61% of games, and still wins 36% of those. When ahead, Aurelion Sol wins 43%.
Aurelion Sol does better than expected here
Against Syndra, Aurelion Sol is behind on gold at 15 minutes in 85% of games, and still wins 64% of those. When ahead, Aurelion Sol wins 100%.
Aurelion Sol does worse than expected here
Against Yasuo, Aurelion Sol is behind on gold at 15 minutes in 79% of games, and still wins 27% of those. When ahead, Aurelion Sol wins 67%.
Aurelion Sol does better than expected here
Against Galio, Aurelion Sol is behind on gold at 15 minutes in 46% of games, and still wins 17% of those. When ahead, Aurelion Sol wins 71%.
Aurelion Sol does worse than expected here
Against Yone, Aurelion Sol is behind on gold at 15 minutes in 83% of games, and still wins 30% of those. When ahead, Aurelion Sol wins 100%.
Aurelion Sol does better than expected here
Against Twisted Fate, Aurelion Sol is behind on gold at 15 minutes in 73% of games, and still wins 38% of those. When ahead, Aurelion Sol wins 100%.
Aurelion Sol does worse than expected here
Against Aurora, Aurelion Sol is behind on gold at 15 minutes in 90% of games, and still wins 33% of those. When ahead, Aurelion Sol wins 0%.
Aurelion Sol does worse than expected here
Against Ahri, Aurelion Sol is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Aurelion Sol wins 50%.
Enemies that cost Aurelion Sol games: Camille, Qiyana, Caitlyn, Blitzcrank
Teammates that change Aurelion Sol's games
Dies about as often as most mid laners
Before 14 minutes Aurelion Sol dies 2.1 times a game (average 2.2). 44% of those deaths involve the enemy jungler, against 50% for the average mid laner. 37% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 31% in your half of mid. Collapses: 40% in your half of mid. 1-v-1s: 63% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Aurelion Sol
Ganks come at 3:00 and 6:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Aurelion Sol; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in the bot-side river, loses them in your half of mid

Before 14 minutes: 3.4 kills per death in their half of bot lane against 0.2 in your half of mid. Overall 1.0 kills per death.
From 14 to 25 minutes: 3.6 kills per death in their half of mid against 0.8 in your half of bot lane. Overall 1.6 kills per death.
After 25 minutes: 3.8 kills per death in the bot-side river against 1.1 in your half of mid. Overall 1.6 kills per death.