Wincon
Top · 60 games

Azir

Top · 14% of games Bot · 6%Mid · 81%

On average behind the lane opponent at 15 minutes (−156 gold).

Win rate
40.0%
±12.4 · role avg 50.0%
Tier
D
#88 of 95
Pick rate
0.3%
ban 0.4%
Games
60
ranked solo/duo

Azir top wins 40.0% of 60 ranked games, rank 88 of 95 top champions (tier D). Most players finish Nashor's Tooth first, at about 11:48.

The build at a glance

What most Azir players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Nashor's Tooth 12:09 · 77% · 43 games
Boots Sorcerer's Shoes 15:12 · 78% of games
Item 2 Shadowflame 19:54 · 56% · 18 games
Item 3 · late game Zhonya's Hourglass 26:30 · 8 of 30 games
Runes
Hail of Blades · Domination + Sorcery 12% of games · 57% wins All runes →
Start
Doran's Ring + Health Potion 98% of games · 41% wins Other starts →
Spells
Flash + Teleport 50% of games · 37% wins Other spells →
Skill order
Arise!W Conquering SandsQ Shifting SandsE
Max Arise! first 100% of games · 40% wins Skill orders →
When Azir wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 58% wins over 12 games 58% Games that ended at 25–30′: 43% wins over 28 games 43% Games that ended at 30–35′: 20% wins over 10 games 20% 0′5′10′15′20′25′30′35′40′45′
Nashor's Tooth Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′58% wins20% of games · 12
Lasts 25′ or more37% wins63% of games · 38
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Azir games

First Baron: 72% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 72% +55
First tower 16% 66% +49
Rift Herald 26% 67% +41
First Voidgrubs 32% 50% +18
First dragon 34% 50% +16
First blood 32% 47% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Azir plays

More control wards, more multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game0.88 against 0.68 · +29%
More multikills a game0.52 against 0.41 · +27%
Fewer assists a game3.9 against 5.2 · −26%
Less kill participation31% against 36% · −12%

About average: vision, solo kills, gold, damage to towers.