Wincon
Top · 33 games · EUW

Azir

Top · 22% of games Mid · 73%

On average behind the lane opponent at 15 minutes (−56 gold).

Win rate
42.4%
±16.9 · role avg 50.0%
Tier
C
#58 of 76
Pick rate
0.5%
ban 0.2%
Games
33
ranked solo/duo

Azir top wins 42.4% of 33 ranked games in EUW, rank 58 of 76 top champions (tier C). Most players finish Nashor's Tooth first, at about 12:12.

The build at a glance

What most Azir players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Nashor's Tooth 12:14 · 74% · 23 games
Boots Sorcerer's Shoes 15:00 · 88% of games
Item 2 Shadowflame 18:46 · 65% · 11 games
Item 3 · late game Zhonya's Hourglass 26:30 · 8 of 19 games
Runes
Hail of Blades · Domination + Sorcery 21% of games · 57% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 44% wins Other starts →
Spells
Flash + Ignite 61% of games · 55% wins Other spells →
Skill order
Arise!W Conquering SandsQ Shifting SandsE
Max Arise! first 100% of games · 42% wins Skill orders →
When Azir wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 56% wins over 9 games 56% Games that ended at 25–30′: 46% wins over 13 games 46% Games that ended at 30–35′: 14% wins over 7 games 14% 0′5′10′15′20′25′30′35′40′45′
Nashor's Tooth Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′56% wins27% of games · 9
Lasts 25′ or more35% wins61% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Azir games

First Baron: 71% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 71% +58
First tower 20% 61% +41
Rift Herald 26% 64% +38
First dragon 35% 54% +19
First Voidgrubs 38% 47% +10
First blood 41% 44% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Azir plays

More control wards, more multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game0.91 against 0.47 · +94%
More multikills a game0.70 against 0.42 · +67%
Fewer assists a game4.2 against 5.4 · −23%
Less kill participation31% against 36% · −13%

About average: damage to towers, solo kills, gold.