Wincon
Top · 22 games · NA

Azir

Top · 12% of games Mid · 82%

On average behind the lane opponent at 15 minutes (−140 gold).

Win rate
45.5%
±20.8 · role avg 50.0%
Tier
C
#47 of 77
Pick rate
0.4%
ban 0.9%
Games
22
ranked solo/duo

Azir top wins 45.5% of 22 ranked games in NA, rank 47 of 77 top champions (tier C). Most players finish Nashor's Tooth first, at about 11:42.

The build at a glance

What most Azir players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Nashor's Tooth 12:10 · 79% · 15 games
Boots Sorcerer's Shoes 15:48 · 64% of games
Item 2 · late game Shadowflame 21:36 · 8 of 19 games
Item 3 · late game Rabadon's Deathcap 23:48 · 3 of 9 games
Runes
Press the Attack · Precision + Sorcery 14% of games · 67% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 45% wins Other starts →
Spells
Flash + Teleport 82% of games · 44% wins Other spells →
Skill order
Arise!W Conquering SandsQ Shifting SandsE
Max Arise! first 100% of games · 45% wins Skill orders →
When Azir wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 46% wins over 13 games 46% 0′5′10′15′20′25′30′35′40′45′
Nashor's Tooth Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Lasts 25′ or more46% wins59% of games · 13
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Azir games

First tower: 80% against 17%

Win rate when the team took it firstwhen it didn't Gap
First tower 17% 80% +63
First Baron 27% 86% +59
Rift Herald 31% 83% +52
First blood 20% 67% +47
First Voidgrubs 36% 63% +27
First dragon 43% 50% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Azir plays

More control wards, fewer assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game0.68 against 0.45 · +51%
Fewer assists a game3.5 against 5.3 · −35%
Less kill participation29% against 36% · −19%
Fewer multikills a game0.36 against 0.42 · −14%
More minions a minute8.1 against 7.4 · +10%

About average: vision, damage, share of team damage, time spent dead, gold, damage to towers.