Wincon
Top · 32 games

Diana

Top · 3% of games Jungle · 54%Mid · 42%

On average behind the lane opponent at 15 minutes (−328 gold), and still wins 53%.

Win rate
53.1%
±17.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.0%
Games
32
ranked solo/duo

Diana top wins 53.1% of 32 ranked games. Most players finish Riftmaker first, at about 12:54.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Riftmaker 12:39 · 36% · 10 games
Item 2 · late game Dusk and Dawn 20:12 · 6 of 23 games
Boots Sorcerer's Shoes 15:36 · 63% of games
Item 3 · late game Zhonya's Hourglass 24:36 · 4 of 11 games
Runes
Stormraider's Surge · Sorcery + Resolve 9% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 53% wins Other starts →
Spells
Flash + Ignite 75% of games · 58% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 97% of games · 52% wins Skill orders →
When Diana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 67% wins over 9 games 67% Games that ended at 25–30′: 50% wins over 12 games 50% 0′5′10′15′20′25′30′35′40′45′
Riftmaker Dusk and Dawn Sorcerer's Shoes Zhonya's Hourglass
Ends before 25′60% wins47% of games · 15
Lasts 25′ or more50% wins38% of games · 12
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Diana games

First Baron: 100% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 100% +71
First dragon 20% 82% +62
First tower 32% 85% +53
Rift Herald 37% 77% +40
First blood 43% 61% +18
First Voidgrubs 46% 58% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.22 against 0.41 · −46%
Fewer control wards a game0.47 against 0.68 · −31%
More damage to towers10849 against 8411 · +29%
Less vision a minute0.67 against 0.83 · −19%
More solo kills a game2.4 against 2.1 · +17%

About average: minions, damage, share of team damage, gold.