Wincon
Mid · 23 games · EUW

CaitlynMid build & runes · EUW

Mid · 1% of games Bot · 99%

On average ahead of the lane opponent at 15 minutes (+418 gold).

Win rate
56.5%
±20.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 16.1%
Games
23
ranked solo/duo

Caitlyn mid wins 56.5% of 23 ranked games in EUW. Most players finish The Collector first, at about 13:24.

The build at a glance

What most Caitlyn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 The Collector 13:00 · 52% · 11 games
Boots Berserker's Greaves 8:54 · 65% of games
Item 2 · late game Infinity Edge 20:06 · 11 of 23 games
Runes
Fleet Footwork · Precision + Sorcery 26% of games · 67% wins All runes →
Start
Doran's Bow + Health Potion 52% of games · 50% wins Other starts →
Spells
Exhaust + Flash 30% of games · 57% wins Other spells →
Skill order
Piltover PeacemakerQ Yordle Snap TrapW 90 Caliber NetE
Max Piltover Peacemaker first 96% of games · 55% wins Skill orders →
When Caitlyn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 64% wins over 11 games 64% Games that ended at 30–35′: 75% wins over 8 games 75% 0′5′10′15′20′25′30′35′40′45′
The Collector Berserker's Greaves Infinity Edge
Lasts 25′ or more68% wins83% of games · 19
Lanes

No clear counters yet

Points above or below Caitlyn's own win rate (56.5%). Every opponent, minute by minute →
What wins Caitlyn games

First Baron: 85% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 85% +65
First tower 17% 71% +54
First dragon 33% 82% +48
Rift Herald 42% 73% +31
First Voidgrubs 60% 54% −6
First blood 80% 38% −42

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Caitlyn plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers11939 against 7158 · +67%
Fewer control wards a game0.35 against 0.58 · −40%
More multikills a game1.09 against 0.80 · +36%
Fewer solo kills a game1.6 against 2.0 · −22%
Fewer assists a game5.0 against 6.2 · −19%

About average: vision.