Wincon
Mid · 20 games · EUW

DariusMid build & runes · EUW

Mid · 1% of games Jungle · 12%Top · 87%

On average behind the lane opponent at 15 minutes (−172 gold), and still wins 50%.

Win rate
50.0%
±21.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 11.7%
Games
20
ranked solo/duo

Darius mid wins 50.0% of 20 ranked games in EUW. Most players finish Youmuu's Ghostblade first, at about 11:42.

The build at a glance

What most Darius players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Youmuu's Ghostblade 11:37 · 74% · 14 games
Boots Plated Steelcaps 10:36 · 50% of games
Item 2 · late game Bastionbreaker 22:00 · 4 of 18 games
Item 3 · late game Sterak's Gage 23:24 · 4 of 16 games
Item 4 · late game Death's Dance 29:24 · 3 of 8 games
Runes
Stormraider's Surge · Sorcery + Precision 35% of games · 57% wins All runes →
Start
Doran's Shield + Health Potion 70% of games · 43% wins Other starts →
Spells
Exhaust + Flash 45% of games · 33% wins Other spells →
Skill order
DecimateQ ApprehendE Crippling StrikeW
Max Decimate first 95% of games · 47% wins Skill orders →
When Darius wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Youmuu's Ghostblade Plated Steelcaps Bastionbreaker Sterak's Gage Death's Dance
Lasts 25′ or more62% wins65% of games · 13
Lanes

No clear counters yet

Points above or below Darius's own win rate (50.0%). Every opponent, minute by minute →
What wins Darius games

First Baron: 70% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 70% +40
First Voidgrubs 43% 67% +24
Rift Herald 44% 55% +10
First blood 50% 50% ±0
First tower 50% 50% ±0
First dragon 50% 50% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Darius plays

Fewer control wards, more multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.25 against 0.57 · −56%
More multikills a game1.20 against 0.80 · +50%
More damage to towers10709 against 7156 · +50%
More solo kills a game2.6 against 2.0 · +35%
More deaths a game7.1 against 5.8 · +22%

About average: vision, gold, minions.